Well, Maya supports dwg (cad) files. I'm not sure what you're interested in seeing. Set your measurement unit settings in settings/prefs, import a dwg file, snap to point, then model, texture, render with MR, composite/post-process the way you'd do any project. V-Ray is coming out for Maya soon...this is the renderer that makes studio max popular for architectural viz....should be interesting.
"Terminat Bora Diem, Terminal Auctor opus."