Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 05-11-2002, 07:09 PM   #1
brian_ellebracht
Registered User
 
brian_ellebracht's Avatar
 
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
Thanks: 0
Thanked 8 Times in 8 Posts
Default Modern/retro pod racer

Something I started working on last friday, I am further along and have done some serious rework on the engines, basically making each of the engines twice as long. Let me know what you think,
this is for a short animation involving matchmoving, trying to make it fly down the highway,I am doing this for a project for compositing class, take a look at

http://www.cgtalk.com/showthread.php?s=&threadid=26783

for alot more pics. Please let me know if you ahve any ideas or sugestions...
Thanks,
Brian
brian_ellebracht is offline   Reply With Quote
Old 05-11-2002, 07:10 PM   #2
brian_ellebracht
Registered User
 
brian_ellebracht's Avatar
 
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
Thanks: 0
Thanked 8 Times in 8 Posts
Default

here is anothershot with the bike, "pod", in the background.
Thanks guys,
Brian
brian_ellebracht is offline   Reply With Quote
Old 05-11-2002, 07:12 PM   #3
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

nice job
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 05-11-2002, 07:27 PM   #4
adldesigner
Registered User
 
adldesigner's Avatar
 
Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363
Thanks: 0
Thanked 9 Times in 9 Posts
Default

Lol, that seems powerfull enough!,
..what do you guys say?
__________________
adldesigner
Caracas, Venezuela
Hell .. not gone perse, but with a certainly lower post count per day.

adldesigner is offline   Reply With Quote
Old 06-11-2002, 03:16 PM   #5
undseth
Subscriber
 
undseth's Avatar
 
Join Date: Aug 2002
Posts: 1,135
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I'd like to see a "cinematic-movie" with this model.

...Look! The exhaust pipes are glowing-hot.
__________________
I do not support Bush! Nor Saddam! Long live UN!
undseth is offline   Reply With Quote
Old 06-11-2002, 03:19 PM   #6
brian_ellebracht
Registered User
 
brian_ellebracht's Avatar
 
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
Thanks: 0
Thanked 8 Times in 8 Posts
Default

Here is an updated, I added a cage, and stuff, so that I could have supports for the landing gear.
THanks,
Brian
brian_ellebracht is offline   Reply With Quote
Old 06-11-2002, 03:20 PM   #7
brian_ellebracht
Registered User
 
brian_ellebracht's Avatar
 
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
Thanks: 0
Thanked 8 Times in 8 Posts
Default

here is another with the gear up...
brian_ellebracht is offline   Reply With Quote
Old 06-11-2002, 03:21 PM   #8
brian_ellebracht
Registered User
 
brian_ellebracht's Avatar
 
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
Thanks: 0
Thanked 8 Times in 8 Posts
Default

WHen it lands the props are going to be able to rotate in so that they will clear the ground when it is slowing down...
brian_ellebracht is offline   Reply With Quote
Old 06-11-2002, 03:22 PM   #9
brian_ellebracht
Registered User
 
brian_ellebracht's Avatar
 
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
Thanks: 0
Thanked 8 Times in 8 Posts
Default

starting to close
brian_ellebracht is offline   Reply With Quote
Old 06-11-2002, 03:23 PM   #10
brian_ellebracht
Registered User
 
brian_ellebracht's Avatar
 
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
Thanks: 0
Thanked 8 Times in 8 Posts
Default

just the cage
brian_ellebracht is offline   Reply With Quote
Old 06-11-2002, 03:25 PM   #11
brian_ellebracht
Registered User
 
brian_ellebracht's Avatar
 
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
Thanks: 0
Thanked 8 Times in 8 Posts
Default

and here is a very very early composite, the model has been updated since this composite has been done thanks for all of your replies,
Brian
brian_ellebracht is offline   Reply With Quote
Old 06-11-2002, 03:31 PM   #12
Kurt
Registered User
 
Kurt's Avatar
 
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,285
Thanks: 0
Thanked 64 Times in 64 Posts
Default

Great work bud, nice modelling style.

Kurt
__________________
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

http://kurtboutilier.cgsociety.org/
Kurt is offline   Reply With Quote
Old 06-11-2002, 05:06 PM   #13
brian_ellebracht
Registered User
 
brian_ellebracht's Avatar
 
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
Thanks: 0
Thanked 8 Times in 8 Posts
Default

this is an animation playblast of the set driven key that I have set up for my props. What do you think? Not sure if I even want to use this yet becaues the engine looks kind of wierd with it pointing out... Let me know if you think the idea of having the ability to make the props fold in for landing is good or bad. I slowed down the spining so you could see it better. THanks,
Brian
brian_ellebracht is offline   Reply With Quote
Old 06-11-2002, 05:12 PM   #14
adldesigner
Registered User
 
adldesigner's Avatar
 
Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363
Thanks: 0
Thanked 9 Times in 9 Posts
Default

That looks great! I mean Iīm not even sure if itīs possible aerodynamically, but it sure would look good. You could even use the Nurbs plane your using as ground when working with LIVE, and setup an expression that regulated this folding. Whenever the propīs holder getīs near the ground they fold proportionally. (Use the Y axis for this)
__________________
adldesigner
Caracas, Venezuela
Hell .. not gone perse, but with a certainly lower post count per day.

adldesigner is offline   Reply With Quote
Old 06-11-2002, 05:15 PM   #15
brian_ellebracht
Registered User
 
brian_ellebracht's Avatar
 
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
Thanks: 0
Thanked 8 Times in 8 Posts
Default

Yeah, aerodynamically I don't think it would work either, but Thats a great idea as far as making the contraction be controlled by the elevation off of the ground. I will definetly do that, so that when the pod is bouncing around and stuff, it will automatically adjust. Thanks for the idea.
Brian
brian_ellebracht is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletinŪ Copyright © 2000-2015, Jelsoft Enterprises Ltd.