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Old 22-12-2005, 03:43 PM   #1
RJCanAnimator
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Default Animating a fish

I'm trying to animate a fish for a project I'm doing at the moment but it needs to be able to swim like a fish and dance like a human so I am having problems animating it. Does anybody have any ideas on I could do it?
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Old 25-12-2005, 05:03 PM   #2
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Default Re: Animating a fish

Originally posted by RJCanAnimator
I'm trying to animate a fish for a project I'm doing at the moment but it needs to be able to swim like a fish and dance like a human so I am having problems animating it. Does anybody have any ideas on I could do it?
Get some video of fish and observe it, and some referance of the type dancing you want to use.

And watch "Finding Nemo"
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Old 26-12-2005, 03:48 AM   #3
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Use inverse kinematics and joint tool
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Old 26-12-2005, 09:32 PM   #4
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I think that expressions would come pritty handy in your situation!
Not sure how exactly, I sholud try it out...

Try with Spline IK, use control objects, write down some expressions to get the wavey motion.

Is this cartoony like fish or the real one?
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Old 27-12-2005, 04:56 PM   #5
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Its a cartoon style fish
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Old 27-12-2005, 05:03 PM   #6
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Ok....another question:

Is it like Finding Nemo or Shark tale kind of fish...Shark tale are much more closer to human motion!

Well in both cases it shouldn be very hard to rig it!
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Old 27-12-2005, 05:19 PM   #7
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hey, for the dancing feet/tailfin you might just use 2 seperate branches of joints on each side of the tailfin, just a thought.
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