Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 06-01-2006, 09:37 AM   #31
happymat27
Subscriber
 
happymat27's Avatar
 
Join Date: Jul 2004
Posts: 1,257
Thanks: 0
Thanked 3 Times in 3 Posts
Default

I think at heart all of us who use modeling packages are a bit geeky and it's no bad thing. Your model of Ash just shows what you can achieve if that extra effort is made, I rekon I could do with taking a leaf out of your book.

Is it really possible to watch the Evil Dead films too much?

Cheers,

Mat.
happymat27 is offline   Reply With Quote
Old 06-01-2006, 11:54 AM   #32
blomkaal
Subscriber
 
blomkaal's Avatar
 
Join Date: May 2004
Location: Denmark
Posts: 816
Thanks: 0
Thanked 4 Times in 4 Posts
Default

Originally posted by happymat27
Is it really possible to watch the Evil Dead films too much?
No.

__________________
Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
blomkaal is offline   Reply With Quote
Old 13-01-2006, 05:11 AM   #33
jerj
Registered User
 
jerj's Avatar
 
Join Date: Sep 2005
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Wow, all in NURBS! That's awesome.

I personally like Kurt's method, of roughing out with NURBS, then converting to polys to add the geometry and shape, then sub-d's for final details... but the question is, do people really use this method in the working world? If so, I'm set!

I've been trying to learn box-modeling, and all that jazz... but it's confusing to me. I find NURBS or even the poly by poly method (at least for head modeling) to be much easier, and I get cleaner results.
__________________
.. J
jerj is offline   Reply With Quote
Old 18-01-2006, 08:02 PM   #34
NURBS_girl
Registered User
 
NURBS_girl's Avatar
 
Join Date: Nov 2005
Location: Portland OR
Posts: 41
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Gee, thank you jerij!
Kurt? Hmmm, is he one of these DVD fellers?
Will have to check that out.

I'm not sure what method folks in the working world use for modeling then conversion. I think it varies from place to place.

Ahhh, I remember box-modeling from school. That's where you just sort of rough out the subject with simple poly shapes, right?
Yeah, I never could figure out where the optimum place would be to shove those edges. :blush:
NURBS_girl is offline   Reply With Quote
Old 18-01-2006, 08:49 PM   #35
blomkaal
Subscriber
 
blomkaal's Avatar
 
Join Date: May 2004
Location: Denmark
Posts: 816
Thanks: 0
Thanked 4 Times in 4 Posts
Default

You can check out Kurt's free Cartoon Dog tutorial if you wanna see how he works
__________________
Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
blomkaal is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Model Errors Urgent advice!! sreynoso Maya Basics & Newbie Lounge 11 23-10-2014 12:39 PM
Dog Model Vox520 Modeling 7 10-12-2010 10:28 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletinŽ Copyright © 2000-2015, Jelsoft Enterprises Ltd.