I would say that modeling hairs for VG industry is a bit like constructing a hut for kiddies in the forest. It doens't have to be complex in the structure, while the decoration have to be a lot better.
By that I mean drawing the texture is A LOT MORE important than modeling part. Roughly said, for a simple "coiffure", a simple half bucky-ball, from which you then extrude each face, in a slightly curved extrude with 3-4 segments. Precisely like the mangas. That's the starting point. After a pair of trials, you'll prolly end up with a base shape of 200-500 polys. (Considering PC >< consoles specs).
Then, put all the know-how you got in drawing/pen the texture under 'toshop. There's the tricky step. Also the alpha will then add the transparency at ends.
>> so here are some good links showing how to draw simple hairs. Always think about primitives, a bit reshaped, onto which a good texture's applied.
Modeling : 15 mins to the most.
Drawing texture : 1-2 hour at least for the first trial.
Adobe's tutorial : http://www.adobe.com/print/tips/phsd...hair/main.html
Manga's general way of drawing things : http://www.cablenet.ne.jp/%7ejapanim.../tutorial.html
Precisely the type o'shape for VG : http://www.tutorialguide.net/how_to_..._tutorial.html
General hair-flow tutorial : http://www.carmenkeys.com/tutorials/drawinghair.html
Good tutorials for simple bases : http://www.deviantart.com/view/23491222/
A bit more pro : http://www.stapor.com/portrait_13b_hair.htm
Example of a simple shape way on simplymaya : http://www.simplymaya.com/movie_page...html?tut_id=87
Guessing you got good infos in here, get your best pen dude :bandit: