Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 136 22-02-2006 , 12:17 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Great work T1ck. :attn: The fur is really coming together now. Shave and Cut seems to be pretty effective.

Have you decided on how you are going to pose the model for your final image?

# 137 22-02-2006 , 12:51 AM
THX1138's Avatar
19 year Veteran
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,140
Looking top notch TickL35 !!

# 138 22-02-2006 , 07:26 PM
Subscriber
Join Date: Jul 2004
Location: Little Canada
Posts: 101
The thicker fur does look a lot better. You might need to thicken it up at ears too.


"So the Doctor Sais I wouldn't have so many nose bleeds if I kept my finger out of there."
~Ralph Wiggum
# 139 22-02-2006 , 10:34 PM
13th_resident's Avatar
Subscriber
Join Date: Feb 2006
Location: London
Posts: 703
thicker fur would look better on ur model. the top of the head looks like gelled hair. but at the same time it also looks like frozen fur!


A pint of example is worth a gallon of advice!!
# 140 23-02-2006 , 06:01 AM
Registered User
Join Date: Jul 2004
Location: Northern California
Posts: 445
The work you've done on the snout area is awesome. the way the hair transitions from the nose and from the lips looks convincing. The ears do look a bit like pipe cleaners. Have you tried thinning down the hair while lightening the skin color on the troubled areas? I know that actual polar bear skin is very dark but I'm just making a case for visual acuracy. If you've tried this already just tell me to shut it.

Dave

# 141 23-02-2006 , 09:37 AM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
cheers for the comments guys, much appreciated user added image

arran - shave and cut is very cool, though to get really good results will take a bit of time (not good with only a few days left on the trial..) Not sure about the pose but I prefer a more side angle than front on at the minute as it shows the profile of the nose off quite nicely. Also if I zoom in on the perspective camera on a front view it goes a bit bowl shape. A bit of tweaking on a new camera might make it look better.

THX1138 - thanks man, hope to see you in the next challenge user added image

brentlydavis - I've been playing with the ears recently and have added fur inside which points outwards and gets rid of the bald area. Hopefully it'll get rid of the gell effect user added image

13th_resident - it is quite difficult to get the fur right. I think I should have used the ruffled hair option in shave and cut instead of the generic blond hair. If I had time then I'd go back and give that a try as it would probably give better results.

swankymonkey - welcome back, thought you'd disappeared there! I've been playing with thinned down hair in that area over the last day or two to cover up the edge and get some kind of transition there but at the minute its not working as hoped. Lightening the skin in that area is definately looking like a possibility...

I'm reworking the fine hair on the nosetip to try and get a defined line and blend it into the other fur - update tonight hopefully user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net

Last edited by t1ck135; 23-02-2006 at 09:42 AM.
# 142 25-02-2006 , 09:47 AM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
The demo of shave and haircut is nearly up user added image so I'm trying to get as much of the fur done as possible.

Played with the ears some more and have just gone back over the front of the nose. Apart from a few more tweaks the fur will have to do. Next up is lighting and eye texturing.

https://www.flash-fx.net/3D/images/po...r/skull24a.jpg


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 143 25-02-2006 , 11:17 AM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
Here's another render with 3 point lighting (not the default). I'll probably go higher with the hair passes so it looks denser in another attempt. Only on low quality still too.

The main thing is to brighten the lighting and make sure the fur comes out white, not grey.

https://www.flash-fx.net/3D/images/po...r/skull24b.jpg


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 144 25-02-2006 , 01:13 PM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
hmmm, ran another render with higher lighting but it had no noticable effect on the fur....
...gonna have another read of the documents and hope to find something in there.

If not does anyone know the settings of the default light so I can see why the 3 point lighting is dulling the fur so much?


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 145 25-02-2006 , 02:41 PM
Pyrus's Avatar
Subscriber
Join Date: Mar 2005
Location: Fries Fries Fries
Posts: 101
Hi T1ck, gone for a while, came back, and you're deepely in with it already.
Cool looking. Last one looks a bit like a dusty teddy cause of shadow casting but I like the toiuch of it though heheuser added image

The only small detail (if you still got time ...), maybe have this short and dense fur of the upper lip goin' a bit more till the end of the curve, so that you can get rid of these long hairs almost within the mouth. (Split surface for hairs or density/cut maps at this place ?)

Well, apart from that, about the problem all I can tell so far would be lowering maybe the shadow casting intensity within your shave node globals.

Also lowering the gloss, selfShadowing, amb/diff. within the shaveNode/MatProperties, as we can see on page 22.

Play also maybe a bit more with the tip splay, if you want to lower kinda some wet effect, which I like though, also.

Hope it helps, as you're on fire user added image and close to s&h trial's exp user added image

ps: sharpness of the eye highlight is a bit too blurry imho, well, it's more like he's goin' old and blind soon :blush: . Or is it a default black blinn so far ?


Gogogogo user added image


Last edited by Pyrus; 25-02-2006 at 02:47 PM.
# 146 25-02-2006 , 06:51 PM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
Hi Pyrus, nice to see you again user added image

thanks for the info on S&H (shave and haircut), I was hoping someone else had played about with it!
I've already tackled the longer fur near the mouth as it wasnt looking right, might still need some work (depending how long it takes to render)

Is the shadow casting intensity already on something high like 15? I've lowered it down to about 8 or something and am hoping that the current render (in progress e.t.a in 50mins) will help.

The other tips are definately helpful too - gonna have a play tomorrow morning (if the demo doesnt expire before - cant remember when its due to, maybe tomorrow at some point)

The eye is indeed a default blinn - I just added a second cornea shaped bit of geometry and have made it semi transparent though it still isn't looking too hot. Maybe a little post work in photoshop might be needed to make it look better.

and thanks for the encouragement user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 147 25-02-2006 , 08:03 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Hey t1ck the fur is looking great . Looks like Shave and cut works well. I like his ears. Nice and furry. Sorry I can't help with the lighting.


Last edited by arran; 25-02-2006 at 10:53 PM.
# 148 25-02-2006 , 08:33 PM
13th_resident's Avatar
Subscriber
Join Date: Feb 2006
Location: London
Posts: 703
its just keeps getter better. nice work t1ck. hope i dont offend you but too me it looks like a frozen head....fresh out of the freezer. really it does.. i know fur is difficult to achieve and you havent put proper lighting on it. but thats what it looks like at the moment.


A pint of example is worth a gallon of advice!!
# 149 25-02-2006 , 10:46 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Hey Tick

Nice one, do you find shave and haircut easier than Mayas Fur and Hair? I know I do, so much more intuitive, and you can get into it straight away!!

Cheers
Jay

# 150 26-02-2006 , 09:33 PM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
Just back up from a system crash - took a while to get the necessaries back on but I'm there again and messing with the shadow values as pyrus suggested - it seems like that may brighten the fur up again user added image

thanks arran, those ears have driven me crazy and I ended up working on them from scratch a couple of times!

cheers 13th_resident. I'm not offended in the slightest. Any c&c is good and it does indeed look a little 'cold and dead' in that last render user added image

thanks jay user added image I havent got fur/hair so this or paintfx was the only option available. I agree with you about how easy it is to get stuck right in and play (maybe too easy as I disregarded the manual after a bit and didnt realise you could reselect growth areas and reapply the fur again - lots of time wasted there!).
Definately recommended for anyone wanting to get into it without having to fork out for unlimited user added image If I get into things more seriously then this'll certainly be on the shopping list

I'm just running another test render off (taking upto an hour) so will post shortly


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads