UV mapping hands
How do you guys UV map hands? Im using maya but all the planar, cylindical etc seem to make a mess of it or distort it with the planar map. Auto mappin creates loadsa tiny fragments and it would take forever to match em all up like i watched in one of mikes tuts, + i think that would cause some major distortions and probs. There dont need to be a lot of detial o the had itself cos its a cartoon feel im goin for. Anyways thx.