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Old 18-01-2006, 06:43 PM   #1
MamoruK
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Default UV mapping for faces

im curiouse asa to how every either makes UV's for faces or finds them, whichever is easier to do because it well, just boggles my mind on how u make a face UV
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Old 19-01-2006, 11:13 AM   #2
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Your face already has a uv, you just have to 're lay' them out in a neat order, in your four pane view click>panels/panel/uv texture editor, go to object more and select the face object, then click edit polygons/texture/ and click either planar/cylindrical/spherical or automatic mapping for your uv layout, try each one for the 'best' uv layout, then adjust your UVs by right clicking and selecting UVs in the viewport and moving them until they are no longer over lapping and look like a flat clean mesh.

Hope this helps.
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Old 02-02-2006, 04:19 AM   #3
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mmm kinda, but what about making the actuall image for it say like if i wanted to take someones real face and make it into an image to use
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Old 02-02-2006, 09:52 AM   #4
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Once you've layed out your UV's you can export them as an image file (showing all the lines) and load it up in photoshop (or a similar program).

Then its a case of copying and pasting the face onto your image, moving things about and painting areas a bit better.
You can then apply a shader to the head in maya and specify the image file that you are using as the color map. It'll load in and you can see how its going.

Keep making changes in your paint program and refreshing it in maya till you're happy

The main thing that'll determine how easy the face photo will sit on the face is how the UV's have been laid out. Just keep practicing and eventually you'll find a good way to do it.
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Old 03-02-2006, 04:58 AM   #5
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cool thx i'll uh try that and see if i dont shoot myself in the head first ^_^ lol
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