eventually both i hope but for now really the modelling is a priority.
i have tried extruding but it doesn't really give me what i want.
it's for a polygon model of a robot that needs to have dynamic tentacles. i say needs, it's just that i'm not going to be happy unless it's just right, i'm sure you know what i mean.
i heard some rumours that you could use the hair tool to create a tentacle that would then be dynamic, thereby looking fantastic and solving the animation problem. something about wrapping the hair around the bones and maya works out the hair width etc...
sounds plausible but what do i know seeing as how i'm posting in the newbie section.