I'm trying to make smoke to use it with an earthquacke that i'm building.
I'm using sprites and i've made a 100 smokelet tiff images, witch i'm cycling using expressions.
It looks good and I have no problems with it's behaviour.
My problem is with the rendering. When I render it with the batchrender engine the smoke
comes out jittery and staccato like, but when I render it using the hardware renderbuffer
engine it look nice.
Am I doing anything wrong when rendering the smoke?
Here is a link to the settings I use, and 2 Quicktime movies showing the different renders.