Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 22-03-2006, 04:22 PM   #181
Tim_LIVID
Subscriber
 
Tim_LIVID's Avatar
 
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
Thanks: 0
Thanked 0 Times in 0 Posts
Default

That must have been smart.

I can see what you mean about the texturing thought. I will do a plan rendered version and see where I will go from there.
__________________
"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

Optical Minefield
My Blog
Tim_LIVID is offline   Reply With Quote
Old 22-03-2006, 11:02 PM   #182
mirek03
Subscriber
 
mirek03's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 2,752
Thanks: 0
Thanked 3 Times in 3 Posts
Default

this site, SM, has made me very humble. I'm heading back to my MAYA foundation book. Before I do, Tim, I gather you make all these parts and then some how fit them to place and glue them.

what is it this model is made of, and how do you glue the pieces together?

all thos wires or pipes, are they eruded curves?

The more i look at this the more i shrink...
__________________
take it easy and life will be easy
mirek03 is offline   Reply With Quote
Old 22-03-2006, 11:29 PM   #183
Tim_LIVID
Subscriber
 
Tim_LIVID's Avatar
 
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Not quite like that.

It's more simple im afraid. I make the individual things like pipes (just cylinders stretched) and then place them. Some other bits are more complicated of course but that's it in a nut shell. That's basically where you should find hope, if you look at it as one thing it looks bit and scary and complicated. Break it down and see it for what it is and you find that you can do it.

Good luck with the future models.
__________________
"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

Optical Minefield
My Blog
Tim_LIVID is offline   Reply With Quote
Old 22-03-2006, 11:40 PM   #184
mirek03
Subscriber
 
mirek03's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 2,752
Thanks: 0
Thanked 3 Times in 3 Posts
Default

your quick on the model, quick on reply, I thought you sat next to your computer all day, I do.
anyway, how do you 'glue' them; group, parenting,?? They don't say that in my book. and when you have glued them.., do you trim the inside of the model so it is 'empty, like a shell (how) because I think that has something to do with render times?? I mean if there is geometry inside geometry??

What's happening there?? and by the way, your tip (tips and tricks) for tearing off the camera panel and placing it on another screen
__________________
take it easy and life will be easy
mirek03 is offline   Reply With Quote
Old 22-03-2006, 11:51 PM   #185
farbtopf
Subscriber
 
farbtopf's Avatar
 
Join Date: Jul 2005
Location: London
Posts: 520
Thanks: 0
Thanked 1 Time in 1 Post
Default

I was quickly going through the thread, but mainly to look at the pictures, I could not read all of it it's too long.
But I simply had to stop and give credit for this.:bow: I'ts awesome I love the detail and hope to see this finished. Lucky you Star destroyers are symetrical.

great work
farbtopf is offline   Reply With Quote
Old 23-03-2006, 12:12 AM   #186
Tim_LIVID
Subscriber
 
Tim_LIVID's Avatar
 
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I just have them in layers for the moment, there is no need to group them or anything like that at this stage because I am not animating it yet. As for cutting them, I haven't. I have been careful full not to have geometry inside but there are just edges poking through to the inside (if you see what I mean).

I have done this with many of my models and I have had no problems. If I were doing a human or something like that then it would be a different matter.

As for tearing of a panel you just bring up the two view screen and on the left select the view you want and just click Panels --> Tear off.

farbtopf:: Cheers for your comments, nice to see that I am heading in the right direction.

Well, that's it for tonight. Of to bed until tomorrow.
__________________
"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

Optical Minefield
My Blog
Tim_LIVID is offline   Reply With Quote
Old 29-03-2006, 11:21 AM   #187
deathwish
Subscriber
 
Join Date: Sep 2004
Location: UK
Posts: 170
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Tim you have done some insane detail on that - looks great, nice one.
deathwish is offline   Reply With Quote
Old 01-04-2006, 09:18 PM   #188
Tim_LIVID
Subscriber
 
Tim_LIVID's Avatar
 
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
Thanks: 0
Thanked 0 Times in 0 Posts
Default

It's been a while, sorry about that. Had a few problems and am also getting ready for a short break in Bruges.

So this is what I have been working on since I last posted. More of the same to be honest. Got a few more side bits like this to do and then it's on to the gubbins in the middle. You know, the filling to the Star Destroyer sandwich.
Attached Thumbnails
 
__________________
"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

Optical Minefield
My Blog
Tim_LIVID is offline   Reply With Quote
Old 01-04-2006, 09:19 PM   #189
Tim_LIVID
Subscriber
 
Tim_LIVID's Avatar
 
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Slightly closer view of the same area.
Attached Thumbnails
 
__________________
"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

Optical Minefield
My Blog
Tim_LIVID is offline   Reply With Quote
Old 01-04-2006, 09:20 PM   #190
Tim_LIVID
Subscriber
 
Tim_LIVID's Avatar
 
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
Thanks: 0
Thanked 0 Times in 0 Posts
Default

So this is what it's looking like at the moment.

Front
Attached Thumbnails
 
__________________
"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

Optical Minefield
My Blog
Tim_LIVID is offline   Reply With Quote
Old 01-04-2006, 09:22 PM   #191
Tim_LIVID
Subscriber
 
Tim_LIVID's Avatar
 
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
Thanks: 0
Thanked 0 Times in 0 Posts
Default

And from the back.

Got Karate tomorrow and some more packing so I don't imagine I will be doing any then but hopefully should have some progress to so at the end of Monday.

See you then.
Attached Thumbnails
 
__________________
"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

Optical Minefield
My Blog
Tim_LIVID is offline   Reply With Quote
Old 01-04-2006, 09:24 PM   #192
magicsy
Subscriber
 
magicsy's Avatar
 
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
Thanks: 0
Thanked 4 Times in 4 Posts
Default

U just cant not love it!!!
Your patience is brilliant!!
__________________
<a href="http://www.angelfire.com/blog/simon_hitchins/3d_models"> My Website </a>
magicsy is offline   Reply With Quote
Old 01-04-2006, 09:31 PM   #193
Tim_LIVID
Subscriber
 
Tim_LIVID's Avatar
 
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Cheers dude.

Am I right in thinking (looking at your avatar) that you have modeled a Dyson?
__________________
"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

Optical Minefield
My Blog
Tim_LIVID is offline   Reply With Quote
Old 01-04-2006, 09:50 PM   #194
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

er...I think you missed a bit Tim. Just kidding. It's looking just like the 'real' thing. Well done mate. Enjoy your much deserved holiday!
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
Old 01-04-2006, 10:06 PM   #195
mmoore5553
Subscriber
 
Join Date: Nov 2004
Posts: 1,043
Thanks: 0
Thanked 2 Times in 2 Posts
Default

just simply brilliant tim ...if you was in the states I would take you for a drink ...
mmoore5553 is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.