Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 31 05-03-2006 , 07:59 PM
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and i dunno about anyone else but the body is borderline arousal right now user added image

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# 32 05-03-2006 , 08:58 PM
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changed the body a bit, changed the hip width and that kinda thing...

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# 33 05-03-2006 , 09:57 PM
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i really just wanna be done this so that i can rig it and pose it.

and i plan on adding hair and eyebrows in photoshop after its rendered

am i over my head with this model? the answer is yes.
but this is my first attempt at a somewhat acurate human being that isnt totally cartoony.

i think once i get this head where i want it i will be back on the right track, ive learned to go back and work on things that aren't totally finished because its just how i do things.
it may be a bad way to go, but for a beginner its the best way because i cant see how things look until i see the whole picture, until its all put together, then i notice the little things wrong with it, which is why i do things this way, its just that i havent learned the other way yet or im just not good at it yet, and i stress "yet"

i just found some issues with the hips that im working on. i gotta build up the courage to go back and work on the head

now i plan on rigging and posing this character, does anyone know if i can pose it, then remove the bones and adjust the verticies more to adjust for muscle movement etc in certain positions?
like can i still pull verticies after its been posed?


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Last edited by Turbo Dan; 05-03-2006 at 10:12 PM.
# 34 05-03-2006 , 10:24 PM
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yeah just delete history and it will automatically detach the rig leaving it in the pose.

Jay

# 35 05-03-2006 , 10:29 PM
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good to know..

i wish i had my dual monitor right now, borrowing it to a roomate cause his burnt out, but it would help me a lot with the refs on this head


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# 36 05-03-2006 , 11:51 PM
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Also remember that all your reference pics is shot with a camera, and thus hav perspective in them. So your orthogonal side and front view shouldn't actually match up exactly, if they do, then you're a bit off.

# 37 06-03-2006 , 06:19 AM
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my girlfriend agrees with magic on the vagina


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# 38 06-03-2006 , 07:46 AM
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lol user added image told ya.!
The body is starting to look better. user added image

# 39 06-03-2006 , 11:20 PM
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no update, just decided im gonna trash the entire head and start over no focusing on matching so close to the refs, but instead just refering to them for help.

feels so horrible throwing away all that work just to chalk it up to experience

im gonna perfect each part before i move on, ill try things that way


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Last edited by Turbo Dan; 06-03-2006 at 11:25 PM.
# 40 07-03-2006 , 07:14 AM
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im gonna try this one using more of a nurbs approach for smoothness

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# 41 07-03-2006 , 07:17 AM
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You should use final Gather to render with mental ray just because everything at the moment looks flat.

# 42 07-03-2006 , 07:22 AM
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i think a screenshot will work better for this...

the nose is quite a bit more difficult in nurbs

i think imma get the eyes and mouth better before i go for the nose

i should have probably done all these wip renders so they can be seem more clearly.

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Last edited by Turbo Dan; 07-03-2006 at 07:26 AM.
# 43 07-03-2006 , 07:23 AM
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# 44 07-03-2006 , 09:24 AM
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last update for the night, im tired, and im working really slowly

the mouth i didnt do much on the one side cause im just gonna cut and mirror when im done anyway so its just to get the right kinda look

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# 45 08-03-2006 , 01:11 AM
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small update
i think im gonna have trouble again with the skull shape and neck, i might be able to do the neck in nurbs, but the skull i dunno what ill do.

its just hard to see the shape of a female skull becaue of all the hair

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Last edited by Turbo Dan; 08-03-2006 at 01:39 AM.
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