Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 02-04-2006, 12:12 PM   #46
t1ck135
Registered User
 
t1ck135's Avatar
 
Join Date: May 2004
Location: UK
Posts: 1,991
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Heres a quick rough out of how the feet will expand and look a lot chunkier.
I'm still having problems with the thighs though...

http://www.flash-fx.net/3D/images/tr...rs/model5b.gif
__________________
Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
t1ck135 is offline   Reply With Quote
Old 02-04-2006, 01:06 PM   #47
t1ck135
Registered User
 
t1ck135's Avatar
 
Join Date: May 2004
Location: UK
Posts: 1,991
Thanks: 0
Thanked 0 Times in 0 Posts
Default

...and here's a revised layout around the thighs. Not perfect but it'll have to do for now

really just the head and adding the cylinders that form the elbows/knees etc need adding now...

http://www.flash-fx.net/3D/images/tr...rs/model5c.gif
__________________
Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
t1ck135 is offline   Reply With Quote
Old 05-04-2006, 09:23 AM   #48
t1ck135
Registered User
 
t1ck135's Avatar
 
Join Date: May 2004
Location: UK
Posts: 1,991
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Well, finally, here is the layout for the model using all the bits (apart from a couple of small ones that fold away) from the ship.
Dark bits will be wood based, dark grey will be shiny dark metal and light grey will be fairly shiny/fairly dull metal parts.
Gonna fold those bits at the back/front of the hand away and slightly thicken the arm sections.

time to do some detail modelling

http://www.flash-fx.net/3D/images/tr...rs/model6a.gif
__________________
Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
t1ck135 is offline   Reply With Quote
Old 05-04-2006, 10:37 AM   #49
Gamester
Registered User
 
Gamester's Avatar
 
Join Date: Oct 2004
Location: Portugal
Posts: 214
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Good work ...this project it's becoming promising :attn:

If you put some kind of a gun or a weapon, from a transformation of some part of the boat, I think will make it better

Keep it up and good luck
__________________
"One day someone tells me that I was no one, no one is perfect, if God is perfect so I'm God" - No One
Gamester is offline   Reply With Quote
Old 05-04-2006, 10:48 PM   #50
joed8349
Registered User
 
joed8349's Avatar
 
Join Date: Feb 2004
Posts: 261
Thanks: 0
Thanked 0 Times in 0 Posts
Default

It's coming along nicely. Cool work.
__________________
<br><b><a href="http://euphrates.wpunj.edu/students/dimperioj" target = blank> My Website </a>
joed8349 is offline   Reply With Quote
Old 06-04-2006, 05:19 AM   #51
mirek03
Subscriber
 
mirek03's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 2,752
Thanks: 0
Thanked 3 Times in 3 Posts
Default

obviously it will be fully rigged, now that will be also very intersting. Do you think you will need a couple of versions with differant rigs. I just poked my head back out of my 'sammy the seal' project in my foundation book to see what's happening and jesus.., I'm heading back to the drawing board with my tail between my legs.

great work...
__________________
take it easy and life will be easy
mirek03 is offline   Reply With Quote
Old 06-04-2006, 08:52 AM   #52
t1ck135
Registered User
 
t1ck135's Avatar
 
Join Date: May 2004
Location: UK
Posts: 1,991
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks gamester and good idea about the gun (I'd totally forgot about accessories). I think a telescopic barrelled pistol will pop out of his thigh and let him wop some muthas

Thanks joe, I'm watching how your thread develops - keep it up

Cheers mirek, I think to get it into a final pose it'll need to be rigged. How good that rig is is a completely different matter though

I'm uv'ing the current parts so I can do a low poly version at a later date. Then its onto detail but it'll be hard to get anywhere as good looking as dilberts cool entry!
__________________
Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
t1ck135 is offline   Reply With Quote
Old 06-04-2006, 10:28 PM   #53
swankymonkey
Subscriber
 
Join Date: Jul 2004
Location: Northern California
Posts: 445
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Hey Si ... looking good, dude! Is there any particular reason you're posing this guy with his legs like that? Is it because you're working out the transformaion? I think it would improve the overall look if the posture was a bit more upright.

If you can get this puppy textured up in time its gonna ROCK!

Dave
swankymonkey is offline   Reply With Quote
Old 07-04-2006, 08:42 AM   #54
t1ck135
Registered User
 
t1ck135's Avatar
 
Join Date: May 2004
Location: UK
Posts: 1,991
Thanks: 0
Thanked 0 Times in 0 Posts
Default

thanks dave
He's in no real pose at the minute, I think I was going to drop the upper torso and arms forward into a more gorilla like pose but then got distracted with trying to get all the parts in place from the ship
I've uvmapped the low poly version and am just bevelling all the hard edges for the higher poly version as we speak. Then its a case of adding detail (displacement map maybe as I've never used them?) and onto texturing.
__________________
Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
t1ck135 is offline   Reply With Quote
Old 08-04-2006, 04:38 PM   #55
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

It's looking really good T1ck - I kind of like the gorilla pose, though maybe he is a little bow-legged. He looks pretty tough! I like the combination of wood and metal. This should look sweet once textured.

You mentioned making a low-poly as well as a high poly model. I was wondering - what are the advantages of doing this? I feel like I have heard people mention building low poly models for texturing, rigging, etc... do you transfer information to your high poly model?

Sorry if this question is out of place.
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
Old 10-04-2006, 05:44 PM   #56
t1ck135
Registered User
 
t1ck135's Avatar
 
Join Date: May 2004
Location: UK
Posts: 1,991
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks arran I agree that it is too bow-legged and have moved the thigh area around to get a better upright pose. There isn't much progress here and I'm still working on finalising the knee area to make it look better.

I was modelling fairly low poly just to try and keep clean geometry and have kept it like that so I can use a smoothed version for the final piece. It's not for any specific technique (though I'd love to have a go at a higher poly version and play with normal mapping )

http://www.flash-fx.net/3D/images/tr...rs/model7a.jpg
__________________
Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
t1ck135 is offline   Reply With Quote
Old 10-04-2006, 07:39 PM   #57
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

Excellent!This new pose is looking a lot better. Well done mate.
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
Old 11-04-2006, 02:14 AM   #58
swankymonkey
Subscriber
 
Join Date: Jul 2004
Location: Northern California
Posts: 445
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Originally posted by arran
Excellent!This new pose is looking a lot better. Well done mate.
Agreed.
swankymonkey is offline   Reply With Quote
Old 11-04-2006, 03:41 AM   #59
THX1138
14 Year Veteran
 
THX1138's Avatar
 
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,135
Thanks: 0
Thanked 69 Times in 68 Posts
Default

I would really like to see a Mental Ray render. I'm really curious to see how this one turns out.

On a side note, this challenge competition must be a difficult one. There are hardly any challenge entries with any real progress. I see alot of good ideas being penned down, but thats it. What gives?
THX1138 is offline   Reply With Quote
Old 11-04-2006, 08:50 AM   #60
13th_resident
Subscriber
 
13th_resident's Avatar
 
Join Date: Feb 2006
Location: London
Posts: 703
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Heavy Weight looks alot stronger...lol
__________________
A pint of example is worth a gallon of advice!!
13th_resident is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.