Hi, im rendering a shot, were a tin soldier walks on a shelf. I put a directional light on him and turned ray trace shadows on. Works fine, but how could I feather them? Id like them to be nice and crisp while they are close to his body, but they should fade in the distance. I played around with the Shadow rays and ray depth limit. Also with the options you have in render globals, with no effect though.
If anyone knows please let me know