Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 01-04-2006 , 10:19 PM
Some Guy's Avatar
Subscriber
Join Date: Apr 2005
Location: Wagga Wagga, Australia
Posts: 1,432


"If Less is more then think how much more more would be..."


Winner June 2009 Spaceship Challenge
# 17 05-04-2006 , 03:40 PM
pbman's Avatar
Subscriber
Join Date: Mar 2005
Location: London
Posts: 1,135
thx some guy i will look into but im still tryin to figure out why the light stops wen i add particles


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 18 05-04-2006 , 04:55 PM
NitroLiq's Avatar
Moderator
Join Date: Nov 2002
Location: New York
Posts: 2,133
For the bloodcell shading, you might want to start with a sampler info node (facing ratio) > (blender) blender node (output) > (outColor) blinn. The items in parentheses are attributes for each node and it's placement basically shows where it gets plugged in. This network will give you an x-ray/electron microscope effect. Here are a couple links to get you going with it. The 2nd link will explain it better and show screenshots of the networks.

https://stevenchan.us/publications/mayafacingratio
https://smorigin.scm.cityu.edu.hk/int...ope/index.html


"Terminat Bora Diem, Terminal Auctor opus."
# 19 05-04-2006 , 05:21 PM
pbman's Avatar
Subscriber
Join Date: Mar 2005
Location: London
Posts: 1,135
oooooooooooooh
that looks good.
thx for the link will look into that


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 20 05-04-2006 , 05:24 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
yeah, thanks Nitroliq - that looks really cool! user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads