Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 03-04-2006, 07:56 PM   #1
junkyBob
Subscriber
 
Join Date: Dec 2004
Posts: 203
Thanks: 0
Thanked 3 Times in 3 Posts
Default Deformation testing problem

I am taking an animation course at my local community college where we are learning to design game characters. This course also includes a book called "Game Character Development With Maya". At this point in class, I am doing deformation testing. This includes smooth skin binding different sections of the character one at a time. For example, binding just the arm first, and check to see if the character deforms correctly. Once that is done, I would then unbind it, and move on to the next section of my character. This is for the purpose of only seeing if the character has enough polygons to deform correctly. So in the book, it explains that before I UV map my character, I should do these deformation test first. However, I came accross a point that I am unable to paint weights on certain areas of my character. After reading the help files of Maya, it states that the UV maps should be clean and free of overlapping UV's. So I am assuming this is why I am unable to paint the weights on my character. However, the problem is that the book wants me to do this before mapping. This is because it states that I will be adding more polygons to the character on the areas that do not deform properly. So if I am painting weights on my character for only deformation purposes, is there a way that I could get around the UV mapping rule since it would not make sense to uv map, add more polygons to my character, and then UV map the character again?
junkyBob is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Problem solving many dynamic objects in a pile? rohiniduggal Dynamics & Special Effects 3 14-01-2011 07:26 PM
apache environment problem andrew_sorensen Simply Maya Tutorials 4 08-12-2010 03:48 PM
Strange Problem - Unable to change attributes for multiple objects anthonysw3 Technical Issues 4 04-12-2010 11:56 PM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.