Maya 2020 fundamentals - modelling the real world
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# 1 18-04-2006 , 04:50 AM
Toxic Bunny's Avatar
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Join Date: Jul 2005
Location: South Africa, Johannesburg
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What is the best Method for modeling Clothing?

Hi guys, I'm not sure how to go about making clothing...
do I duplicate and extract from my existing model to make a shirt and pants.?!?? What is the best way...
Doesn't matter if it is more difficult...
what will give me the best results?

and when it is finished, do I do a poly combine to make it
deform when I rig my char?
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<b>Toxic Bunny</b>
# 2 18-04-2006 , 01:18 PM
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clothing are seperae meshes.

just model them just like you would model anything else.

you will have to rig it seperately for more controls and also deformation issues.

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