Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 14-11-2002, 09:22 PM   #1
erikober
Subscriber
 
erikober's Avatar
 
Join Date: Nov 2002
Location: Denver, US
Posts: 48
Thanks: 0
Thanked 0 Times in 0 Posts
Default Capping a closed path that is extruded

What is the least convoluted method to close the open end of a closed or periodic curve that has been extruded? I know I can drop a shape at the end, intersect and then use the trim tool, but it seems there must be a quicker way. Also this method seems plagued if the open end is not perpindicular to x,y,z, but you want the cap to be perpindicular to the open end.

thanks!
erikober is offline   Reply With Quote
Old 14-11-2002, 09:25 PM   #2
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

I usually insert an isoparm at the end of the surface and then scale in the last Hull... there's a thread going over this somewhere that I had attached an image... maybe I can find it.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 14-11-2002, 09:50 PM   #3
erikober
Subscriber
 
erikober's Avatar
 
Join Date: Nov 2002
Location: Denver, US
Posts: 48
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks for the reply. However I'm having problems understanding your method. It seems scaling any of the hulls wouldn't get the desired effect. Enclosed is how I'm understanding your instruction.
erikober is offline   Reply With Quote
Old 14-11-2002, 09:54 PM   #4
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

Here's what I mean:
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 15-11-2002, 12:08 AM   #5
3djoe
Subscriber
 
3djoe's Avatar
 
Join Date: Nov 2002
Location: CT USA
Posts: 566
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I beleive you would select an isoparm and select make planer
3djoe is offline   Reply With Quote
Old 15-11-2002, 03:50 AM   #6
erikober
Subscriber
 
erikober's Avatar
 
Join Date: Nov 2002
Location: Denver, US
Posts: 48
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks mtmckinley, I got it!! 3DJoe, I'm not finding "make planar". Where might that be?

Thanks.
erikober is offline   Reply With Quote
Old 15-11-2002, 03:52 AM   #7
undseth
Subscriber
 
undseth's Avatar
 
Join Date: Aug 2002
Posts: 1,135
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Nurbs?
Its under "surfaces" --> "planar"
__________________
I do not support Bush! Nor Saddam! Long live UN!
undseth is offline   Reply With Quote
Old 15-11-2002, 03:55 AM   #8
undseth
Subscriber
 
undseth's Avatar
 
Join Date: Aug 2002
Posts: 1,135
Thanks: 0
Thanked 0 Times in 0 Posts
Default

If the curve for some reason isnt planar in the first place you can
1 duplicate a curve and scale it innwards a bit
2 then loft it
3 and... with history button on from the start select inner-curve and scale it to 0.

I sometimes do this, but I dont like it.
__________________
I do not support Bush! Nor Saddam! Long live UN!
undseth is offline   Reply With Quote
Old 15-11-2002, 04:20 AM   #9
erikober
Subscriber
 
erikober's Avatar
 
Join Date: Nov 2002
Location: Denver, US
Posts: 48
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Wow. Planar worked great! Thanks a lot guys! This is a great site!
erikober is offline   Reply With Quote
Old 15-11-2002, 04:26 AM   #10
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

yeah, planar works if you don't plan on animating that surface. be careful with deforming.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 15-11-2002, 04:42 AM   #11
erikober
Subscriber
 
erikober's Avatar
 
Join Date: Nov 2002
Location: Denver, US
Posts: 48
Thanks: 0
Thanked 0 Times in 0 Posts
Default

mtmckinley, you've sparked another question About not being able to animate the surface, I can visualize the situation being cleaner when animating the tube and there isn't the planar object to deal with, but I'm curious if there isn't a way to group that new object or make it a child and still do some animating.
erikober is offline   Reply With Quote
Old 17-11-2002, 12:03 AM   #12
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

planar should work fine as long as you do not deform it. If you're wanting some the end of the extrude with the planar cap to bend or something, you may find gaps appear.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 17-11-2002, 12:14 AM   #13
BabyDuck
Subscriber
 
BabyDuck's Avatar
 
Join Date: Nov 2002
Location: USA
Posts: 1,170
Thanks: 3
Thanked 12 Times in 12 Posts
Default

so that is the reason, nurbs are not easy to handle? need to try everything til i find the cap-cylinder-the-mtmckinley-way-button
BabyDuck is offline   Reply With Quote
Old 17-11-2002, 12:22 AM   #14
undseth
Subscriber
 
undseth's Avatar
 
Join Date: Aug 2002
Posts: 1,135
Thanks: 0
Thanked 0 Times in 0 Posts
Default

The difference between adding a planar or lofted end-surface on the sylinder, and mtmkinleys way, is that mtmckinley uses the cylinder-surface itself to cap itself.

This works great with "linear-surfaces" I guess. If the cylinder surface was made with 3. degree lofting, then adding only one ekstra isoparm, would likely produce a rounded edge around the cap-surface.
__________________
I do not support Bush! Nor Saddam! Long live UN!
undseth is offline   Reply With Quote
Old 17-11-2002, 07:14 AM   #15
erikober
Subscriber
 
erikober's Avatar
 
Join Date: Nov 2002
Location: Denver, US
Posts: 48
Thanks: 0
Thanked 0 Times in 0 Posts
Default

thanks again!
erikober is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.