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Old 03-05-2006, 01:19 AM   #16
MattTheMan
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Definately hard edges + smoothing

That's how I do it, because I really don't trust Maya's subdivisions with edge hardening.
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Old 04-05-2006, 06:18 PM   #17
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now its time to model the back of the car, dont really know how its looks back on this hummer model, but I got some bluwprints and my imagenation
I think lights and stuff would make it much better
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Old 04-05-2006, 06:20 PM   #18
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Old 05-05-2006, 07:20 AM   #19
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Great, simply great :attn: :attn:

Your hummer it's becoming detailling a mere amazing

I love it

Kepp it up

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Old 05-05-2006, 11:19 PM   #20
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I agree, its harder to get hard edgeds when smoothing but your result will be 20 times better if you do it that way then converting to Sub-D. Its all a matter of your taste but I see most professionals create hard edges then smooth
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Old 06-05-2006, 04:23 AM   #21
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Wow, I love the tires. One thing I think should be modelled differently is the turret. It need . . . just more.(sorry about being abstract) great stuff otherwise, I love your style
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Old 06-05-2006, 07:15 AM   #22
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bobalie -> yes absolutly. I Just got some boxes and stuff now



thanks for alla nice comments everyone!
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Old 06-05-2006, 08:27 PM   #23
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Woo hoo, I love this hummer. You should animate it driving imbetween bunkers and shooting up stuff(?) then make a movie outa it and I would buy it.

cheers, bobalie
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Old 07-05-2006, 05:07 AM   #24
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can you post a few screens with wireframe on shaded turned off?...
Looks Nice... cant see much i dont really like about it, aside form in mot a fan of tha tHatch on a Hummer... i'm more of a M1025 Myself.. but, thats purely astetics... which really dont matter in military applications..

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