(I hope I post in the correct category)
Problem: When I bend the joints and do a paint weight, the faces will move in ways I don't expect. Painting with a Zero value doesn't move them back to the original position, but somewhere else (as in figure). How can I fix this?
Problem #2: Althought I have only 1 joint named left_joint_toe1 inside outliner, there are 2 joints of the same name in the Paint Weights dialogue box. How do I delete the duplicate?
Tried: I've tried restarted the application. I've tried deleting history for all types.
Thanks in advance.
Maya version 7, Windows XP.