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Old 15-11-2002, 04:43 PM   #1
skyzeyez
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Default Disappearing Hair??

Hi everyone. I have a character that is modelled and textured with paint effects hair that initially rendered quite well. Unfortunately, when I animated the character, the hair disappeared--despite still listing in the outliner. Has anyone ever encounter this problem; and, is there a solution? I've resorted to displaying all geometry and have seen to it that the viewports are listing shaded mode with real lighting. Thank you in advance.
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Old 16-11-2002, 11:58 PM   #2
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I'm not sure... I don't really use Paint Effects that extensively.
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Old 17-11-2002, 12:51 AM   #3
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How do you mean disappeared? Can't see it in the viewport as the animation plays, nothing in Playblast, doesn't render when you render the frames?

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Old 17-11-2002, 08:07 PM   #4
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Hi Darkon. It is very strange. I have the hair grouped and parented to the head geometry. I can animate the head and the hair moves with the geometry. I can apply blendshapes to the face and the hair is fine. But, when I begin the process of animating the character's legs for a walk sequence, the hair just disappears--both from the viewports and from the render. It's a frustrating mystery.
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Old 18-11-2002, 12:20 AM   #5
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Try putting the hair in a seperate render layer and see if that helps, you'll have to render two seperate passes but maybe that will clear it up, just have to composite it back when you are done.

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Old 23-11-2002, 04:01 PM   #6
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Hi Darkon. The solution was to delete the original texture reference object and, to check 'ignore all nodes' and proceed to create new hair. Then I recreated the texture reference object and re-enabled all nodes. Thanks for your help!
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