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 15-11-2002, 05:06 PM #1 GateKeeper Subscriber     Join Date: Sep 2002 Location: Texas Posts: 171 Thanks: 0 Thanked 0 Times in 0 Posts Non manifold Geometry Hello all, I have a question about splitting polygons. In the Maya Fundamentals tutorials that came with the book the author mentioned avoiding non-manifold geometry. He described this as a polygon with more than four sides. (then he said five in a different tutorial.) What affects could non-manifold geometry have on a model during the different steps in finishing it? i.e. modeling, animation, coloring, rendering. I know how to avoid having this type of geometry but am not completley sure why I should be avoiding it. __________________ ~GateKeeper Not really certified not really new!
 02-12-2002, 09:07 AM #2 kbrown Moderator     Join Date: Sep 2002 Location: London, UK Posts: 3,198 Thanks: 0 Thanked 8 Times in 8 Posts Some functions won't work at all or they can produce weird results if your model has non-manifold geometry. Non-manifold can mean that one or more polygons has a different normal direction than the adjacent ones. It can also mean a polygon with less than 3 vertices or some loose vertices without any edges connected to it (and many other things). I like to think that non-manifold geometry is a synomym to illegal geometry... __________________ Kari - My Website - My IMDB Do a lot, Fail a lot and Learn a lot!
 02-12-2002, 09:05 PM #3 GateKeeper Subscriber     Join Date: Sep 2002 Location: Texas Posts: 171 Thanks: 0 Thanked 0 Times in 0 Posts ah okay thank you for the clearup __________________ ~GateKeeper Not really certified not really new!

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