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Old 08-05-2006, 06:15 PM   #1
Kaoru
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Default smartest way to "round"/"curve" a polygon edge

Helly everyone,

I'm looking for a smart / effectiv and simple way to make a polygon edge a bit more like a curve, or some kind of "round".

Dunno how I can explain it. You all know 6 sided dices, right? They are not just "sharp cubes" but "cubes with smooth edges".

Hope you guys can helpt me :bow:
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Old 08-05-2006, 06:27 PM   #2
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Select the edges and then edit polygons->bevel, adjusthte settings to suit.

You might need to merge some verts to keep it all 4 sided though after the bevel.
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Old 08-05-2006, 06:54 PM   #3
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YAY! thx, thats exactly what i've been looking for. Didn't use Maya for a long time now, forgot many handy tricks :attn:
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Old 08-05-2006, 08:36 PM   #4
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Hmm... something is wrong here. Don't know what I did wrong.



but i want it to "bevel" onto this red edge

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