Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 16-11-2002 , 12:22 AM
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problem with subdivision emulation

Was doing the Creature tut in the Maya 4 Fundamentals book and came across a problem fairly early into it, see attached pic.

user added image

The front is getting all messed up then i delete the inside faces on the cage. Now i watched the tutorial vid that came on the cd and I did the exact same thing as him but his didn't have the missing parts at the front like i do. I'm stumped on this one, if anyone could shed some light on this it'd be much appreciated.

# 2 16-11-2002 , 12:41 AM
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It looks like the vertices where not merged from the start on that spot, which caused the whole. Try to merge them it should get ride of that spot.


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# 3 16-11-2002 , 12:49 AM
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I dont think they were merged from what i remember in the book, not sure though. Should you be moving CV's though in the X axis that run down the middle? To keep the model symmetrical, they shouldn't move in that direction.

# 4 16-11-2002 , 06:18 AM
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Cheers Kurt, vertices merged and all is well in the land of milk and honey once again.

mrmacca, what do you mean by moving cv's on the x axis?

All i did was extrude the faces along the z.

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