Originally posted by bcrichplayer
Just wondering how you first entered the game/animation industry.eg qualifications, amount of jobs around(background stuff)
I studied animation and design in college, applied for a job at a local game company after I graduated, and got hired the same day I did the interview. I spent most of my college career studing and practicing traditional hand-drawn animation, stop-motion animation, graphic design, and video production. Lots of non-computer work.
I didn't really do any 3D work until my last couple of years of school, and, even then, it was mostly on my own time. I already had background in traditional and stop-motion animation, so the transition to 3D character animation didn't take me long at all. Plus, back in the mid-1990s, 3D software wasn't too terribly complex compared to today's versions, so it didn't take nearly as long to learn how to use software.
I also had several friends already working in the game industry, so they put in some good recommendations for me. That really helped me in getting my first job.