Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 17-06-2006, 11:36 PM   #1
esion
Registered User
 
esion's Avatar
 
Join Date: Mar 2006
Posts: 255
Thanks: 0
Thanked 0 Times in 0 Posts
Default Meeper

All right, well I have been working on Meeper lately...

I hate the feet and mouth right now....

CnC is welcome...this is a WIP right now....Texturing, rigging, and animating still to come...
Attached Thumbnails
 
esion is offline   Reply With Quote
Old 17-06-2006, 11:37 PM   #2
esion
Registered User
 
esion's Avatar
 
Join Date: Mar 2006
Posts: 255
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Front
Attached Thumbnails
 
esion is offline   Reply With Quote
Old 17-06-2006, 11:38 PM   #3
esion
Registered User
 
esion's Avatar
 
Join Date: Mar 2006
Posts: 255
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Side
Attached Thumbnails
 
esion is offline   Reply With Quote
Old 17-06-2006, 11:43 PM   #4
esion
Registered User
 
esion's Avatar
 
Join Date: Mar 2006
Posts: 255
Thanks: 0
Thanked 0 Times in 0 Posts
Default

And the wireframe...
Attached Thumbnails
 
esion is offline   Reply With Quote
Old 18-06-2006, 01:19 AM   #5
esion
Registered User
 
esion's Avatar
 
Join Date: Mar 2006
Posts: 255
Thanks: 0
Thanked 0 Times in 0 Posts
Default

And a question...if I want to UV texture out the guy...do I have to use my smoothed poly model? Can I UV out the basic poly, then smooth and not affect the UV layout that much post texturing?
esion is offline   Reply With Quote
Old 18-06-2006, 02:32 AM   #6
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

As far as I know, it shouldn't be a problem, though I am certainly no expert. As long as you aren't creating any new geometry after you UV I think you will be fine.

I like your model, though I think you need to do a bit more work on the eyes - they are looking a bit blocky. Also the transition from the arms to the wrist.

Good work, though. This has a lot of character.
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
Old 18-06-2006, 04:30 AM   #7
esion
Registered User
 
esion's Avatar
 
Join Date: Mar 2006
Posts: 255
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks for the info on the UVs, I has having a hell of a time splitting things up with the smoothed geometry, so many polys. And ya I noticed the eyes needed to be smoothed out a lot with some more split edges. As for the arms, I know they looked jacked but its how the reference images are established...I dunno, its kinda like his skin is either saggy, or its like a shirt almost.
Attached Thumbnails
 
esion is offline   Reply With Quote
Old 18-06-2006, 06:38 AM   #8
esion
Registered User
 
esion's Avatar
 
Join Date: Mar 2006
Posts: 255
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Another UV question...does resizing the UV layout of each piece change anything? For instance when I was trying to get it into the 0-1 space I had to shrink the torso piece to get it all to fit. Will that affect my texturing?
esion is offline   Reply With Quote
Old 18-06-2006, 07:15 AM   #9
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

Again, I am no expert, but I would suggest giving the most prominent areas of your model the most amount of UV space. Though resizing won't really affect your texture if you're just trying to get it to fit. The best bet is to assign a checkered shader or some other patterned shader so you can see if you have any stretching when you are laying out the UVs.

I like the drawing! And I see what you mean about the wrist area. This should look cool once it's textured.
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
Old 29-06-2006, 08:57 PM   #10
esion
Registered User
 
esion's Avatar
 
Join Date: Mar 2006
Posts: 255
Thanks: 0
Thanked 0 Times in 0 Posts
Default

All right, well I got photoshop...and as the gods would have it, I have to leave out of the state in 2 hours. So I went ahead and just wanted to try my skills at painting UVs. Now it was 300x harder than I thought it was going to be. Maybe I just didnt lay them out as well as I should have. Anyway...here are some super preliminary textures of Meeper...

PS. He is rigged, but I am still working out the kinks...

C&C always appreciated...and some help, maybe tutorials on how to paint textures well would be nice too...
esion is offline   Reply With Quote
Old 29-06-2006, 08:58 PM   #11
esion
Registered User
 
esion's Avatar
 
Join Date: Mar 2006
Posts: 255
Thanks: 0
Thanked 0 Times in 0 Posts
Default

3Q
Attached Thumbnails
 
esion is offline   Reply With Quote
Old 29-06-2006, 09:00 PM   #12
esion
Registered User
 
esion's Avatar
 
Join Date: Mar 2006
Posts: 255
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Front
Attached Thumbnails
 
esion is offline   Reply With Quote
Old 29-06-2006, 09:03 PM   #13
esion
Registered User
 
esion's Avatar
 
Join Date: Mar 2006
Posts: 255
Thanks: 0
Thanked 0 Times in 0 Posts
Default

And Side
Attached Thumbnails
 
esion is offline   Reply With Quote
Old 29-06-2006, 09:05 PM   #14
esion
Registered User
 
esion's Avatar
 
Join Date: Mar 2006
Posts: 255
Thanks: 0
Thanked 0 Times in 0 Posts
Default

And finally my UV layout...
Attached Thumbnails
 
esion is offline   Reply With Quote
Old 30-06-2006, 12:01 AM   #15
13th_resident
Subscriber
 
13th_resident's Avatar
 
Join Date: Feb 2006
Location: London
Posts: 703
Thanks: 0
Thanked 0 Times in 0 Posts
Default

sweeeeeeeeeeeet.
__________________
A pint of example is worth a gallon of advice!!
13th_resident is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.