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Old 20-11-2002, 03:05 PM   #1
Hugh
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Default Skin material

I've posted this on a couple of other forums, but I really want to get as much crit on this as possible.....

A skin texture (this one is specifically for the arm - all the renders are on a simple cylinder)



Do, please, rip it apart as much as you can - I want to know EVERYTHING that feels wrong about it.

Previous versions can be found at the following links:

http://www.brokenpipefilms.com/maya/skin_7.jpg
http://www.brokenpipefilms.com/maya/skin_6.jpg
http://www.brokenpipefilms.com/maya/skin_5.jpg
http://www.brokenpipefilms.com/maya/skin_4.jpg
http://www.brokenpipefilms.com/maya/skin_3.jpg
http://www.brokenpipefilms.com/maya/skin_2.jpg
http://www.brokenpipefilms.com/maya/skin.jpg
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Old 20-11-2002, 06:53 PM   #2
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Hi,

I think its looking great so far. Especialy the frecks, and color. I'm chewing on making skin-shaders myself at this moment, and know its hard work to get it right.

I'm having a lot of help with a textureworkshop-book by Bill Flemming, it only costs about 18 bucks, so not a bad investment,and really set my of in the right direction.

Chris.
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Old 20-11-2002, 06:59 PM   #3
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Looks good. Something does not look quite right about the veins though. Maybe the edges are a bit sharp, you can see this more clearly in pics 2, 3 and 4. Maybe you can find a way to soften the edges. Looks good though.
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Old 20-11-2002, 08:19 PM   #4
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If the streaks are veins, then I'd like the veins to be not just running in one direction, but also braching in some subtle way.
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Old 20-11-2002, 10:04 PM   #5
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it's a nice start man.. those veins should be more naturally placed.. like undseth suggestion.. some branching somewhere..
keep it up!
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Old 20-11-2002, 10:08 PM   #6
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Hehe - it's nice that you've all noticed the one thing that I'm not happy with!

sdch1000: The change that I made between pics 4 and 5 was that I smoothed off the veins.

Incidentally - I had to do this by tweaking the Marble texture (that I'm using for the veins) - does anyone know if there is a way to just blur a channel? It seems like the kind of thing that would be really useful, but I can't find any way of doing it...

As far as the direction of the veins goes... I was trying to make it 100% procedural, but I have since decided that I am going to do an image for the path that the veins will take - that way I'll be able to make it a lot more realistic... I've been thinking specifically about how to do the back of the hand (that'll be fun!)
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Old 22-11-2002, 05:47 PM   #7
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Default Are there tutorials out there or great books in making organic textures?

Hi,

Just wondering if there is a tutorial or book out there to make human shaders or human textures out of looking at the photos?

Any help is greatly appreciated.

JL
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