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Old 11-07-2006, 06:42 AM   #1
ridicule
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Default hey this is my dreadnaught wip from a tut

heyyy this is my dread i have been doin in the last 3 days and this is how far i got so far

i do have piks of previous steps i got too

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Old 11-07-2006, 08:33 AM   #2
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Looks amazing, well done! :bow:
What is the poly count?
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Old 11-07-2006, 09:07 AM   #3
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atm its 69171 lol is that high ?

i do think O.o ?
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Old 11-07-2006, 12:38 PM   #4
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nearly done
up to last part now the weps


imma add sum otehr stuff tho later
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Old 11-07-2006, 10:22 PM   #5
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looking good! i suggest you download some of the 3ds tutorials on that site too...you don't learn clean modeling, but there's a lot that you can get out of it as far as techniques...and most of the tools are the same in Maya...just different names...for instance...inset can be performed by extruding faces and then adjusting the "offset" value (by group is with keep faces together on, by polygon is keep faces together off). i learned a lot of things trying to adapt the modeling tools to maya.
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Old 12-07-2006, 08:06 AM   #6
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well i have finnished it

i need help with texturing it any goooood tutorials will help alot
http://img144.imageshack.us/my.php?i...nnished6on.jpg
hehe i dont know nuffink about lighting rendering or anything got to do with the rendering part
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