Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 12-07-2006, 12:10 AM   #1
Furry Fury
Registered User
 
Furry Fury's Avatar
 
Join Date: Jul 2006
Location: Here
Posts: 91
Thanks: 0
Thanked 0 Times in 0 Posts
Default vertex location

is there a way to change the cordinates of a vertex like a # i know objects have them do vertices? basicly i have a objects that is not flat and i want to make all vertcies seleted make a plane is there any easy way
__________________
Furry Fury is offline   Reply With Quote
Old 12-07-2006, 12:16 AM   #2
jsprogg
Lifetime Member
 
jsprogg's Avatar
 
Join Date: Feb 2004
Location: Chicago
Posts: 1,706
Thanks: 0
Thanked 85 Times in 77 Posts
Default

the easiest way is to select all verts you want flat and then scale them in the direction you want and they will all line up on that plane, then just move them with the move tool to where you need them.
jsprogg is offline   Reply With Quote
Old 12-07-2006, 12:21 AM   #3
Furry Fury
Registered User
 
Furry Fury's Avatar
 
Join Date: Jul 2006
Location: Here
Posts: 91
Thanks: 0
Thanked 0 Times in 0 Posts
Default

no, that not what im asking.. i need a way to make the verices be in a 2d plane i have an object that havs lost of creaves and peaks that i want to flatten out i just dont wnat to move each one by one that could take hours (ok maybe about 15 min but thats not the point)
__________________
Furry Fury is offline   Reply With Quote
Old 12-07-2006, 01:04 AM   #4
vladimirjp
Subscriber
 
vladimirjp's Avatar
 
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
Thanks: 0
Thanked 4 Times in 3 Posts
Default

this can be done easily with snaping features in maya, or the align tools in the modify tab.

snap to a point constrains selections to a "2d" plane nearest the point. you dont actually have to snap it to a point, snap and mmb drag on a "single" axis at a time.

or use the align tools.
__________________
Image dump
vladimirjp is offline   Reply With Quote
Old 12-07-2006, 01:25 AM   #5
Furry Fury
Registered User
 
Furry Fury's Avatar
 
Join Date: Jul 2006
Location: Here
Posts: 91
Thanks: 0
Thanked 0 Times in 0 Posts
Default

i still dont know what your getting at, ....
__________________
Furry Fury is offline   Reply With Quote
Old 12-07-2006, 01:26 AM   #6
vladimirjp
Subscriber
 
vladimirjp's Avatar
 
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
Thanks: 0
Thanked 4 Times in 3 Posts
Default

hold v and mmb drag on and arrow on the transform manipulator.
__________________
Image dump
vladimirjp is offline   Reply With Quote
Old 12-07-2006, 01:39 AM   #7
Furry Fury
Registered User
 
Furry Fury's Avatar
 
Join Date: Jul 2006
Location: Here
Posts: 91
Thanks: 0
Thanked 0 Times in 0 Posts
Default

u still dont get it, i dont want them to move as a plane i want them to form a plane, to flatten out
__________________
Furry Fury is offline   Reply With Quote
Old 12-07-2006, 01:41 AM   #8
Furry Fury
Registered User
 
Furry Fury's Avatar
 
Join Date: Jul 2006
Location: Here
Posts: 91
Thanks: 0
Thanked 0 Times in 0 Posts
Default

i basicly want to take a rolling pin to both sides
__________________
Furry Fury is offline   Reply With Quote
Old 12-07-2006, 01:50 AM   #9
esion
Registered User
 
esion's Avatar
 
Join Date: Mar 2006
Posts: 255
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Hmm...well Vlad's response should work. If you snap all the points back to one planar position then they will lie in a plane, which is what you want...

If you dont like that idea, you could possibly average the vertices, but this will never truely put them all on the same plane, but yet after a few they should be relatively close (hence 1/2 of a 1/2 of a 1/2, goes to 0, but never gets to 0).

The only other option is to just simply take your time and line up all the points by hand in all the different views. This will take forever, but at least you will be sure they line up.
esion is offline   Reply With Quote
Old 12-07-2006, 04:33 AM   #10
TheAnswerRP03
Subscriber
 
TheAnswerRP03's Avatar
 
Join Date: Dec 2004
Posts: 104
Thanks: 0
Thanked 0 Times in 0 Posts
Default

i also would normally use vlad's way..but i guess if u really want u could select the verices that you want..then go to the component editor (window-->general editors) and you can highlight all the points and type in a number in the x y or z
TheAnswerRP03 is offline   Reply With Quote
Old 12-07-2006, 01:12 PM   #11
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Select all the verts, envolke the move tool and in the attribute editor for the move tool (you might need to double click the move tool Icon) theres an option box checked (with the text keep individual positions, or something like that, i think its the only one checked)

Uncheck this, select the snap to grid (or hold down x) and then move, the verts should then all align in a nice straight line.

P.S Remember to recheck the option box after you have aligned the verticies.
gster123 is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.