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Old 28-08-2006, 12:23 AM   #61
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13th resident: thanks hehe and i would animate but my desktop messed up and the laptop i have that i'm doing work on can't hardware render so the emitters in dynamics won't work for me but i'll try another way around it because i wanna show it flying and stuff because it is lightning fast hehe .

you know what? i think i might give neostrider's idea a try with the cross between those all and i'll try and make it morphing like a macross haha.
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Old 28-08-2006, 12:29 AM   #62
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OH YEA!

if you are able to animate it morphing i can't wait to see it.
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Old 28-08-2006, 03:28 AM   #63
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i got a vision in my head haha so i'll get to the modeling .
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Old 28-08-2006, 11:57 AM   #64
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:hug: i hate it when you come up with idea's now i need a new-er-er robot. and 17 meters thats big well mines gonna be 18 meters
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Old 30-08-2006, 12:45 AM   #65
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lol wasn't my idea, you can thank neostrider for that. and just because yours is bigger doesn't mean its gonna be better hahaha. i'm trying to get the wings right the neostrider mech haha.
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Old 30-08-2006, 07:47 AM   #66
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nah mine aint gonna be 18 meters, 10 meters and it's really cool (my drawings are atleast i aint started on maya) i have finished the modeling of the orc and need to texture him then i can start my robot, oh and i got in to colege and start this monday :attn:
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Old 06-09-2006, 08:00 AM   #67
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i havn't posted because my laptop took a bad fall and needs to be repaaired. i have the wings and head left, i hope the harddrive isn't messed up . can't wait to see your robot and btw that's good news tadpole .
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Old 06-09-2006, 10:22 AM   #68
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meh no proberlem i will start it in maya in about 1 weeks i'm juggelin to projects at the mo but they are almost finished now.
here's one of the projects

cool aint they, i only have to add a light and some wire at the back and the modelin is done, some textures (its all a dark olive with some numbers and safty notes, no biggie) then its onto my kill robot

Last edited by tadpole3159 : 06-09-2006 at 11:46 AM.
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Old 06-09-2006, 05:38 PM   #69
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wow guys.. settle down! please dont blow the forum away
i love all the mechs! WOOOAH CRAZY! :attn: :bow:
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Old 09-09-2006, 08:59 AM   #70
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hey remember a while back you said u could not texture and i knew a good tutorial on it, found it! http://www.mtmckinley.net/ go to tutorials and look in the modeling setion for "uv mapping and textureing for polygons" it's not very long but it really helped.
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Old 12-09-2006, 10:44 AM   #71
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ok you got me working ;D

this is the first time ever that i post on SM i guess, though i've been here for a while.
up to now all i did were tuts and nothin else.
now you got me all cracky with the mechs so i decided to make one myself and compete against yours ;D
as it's not finished yet you just get to see the silhouette of it
(credits to nightz9 for this idea
consider this my first ever self made model.
as it's hard to see anything on the pic don't bother criticising (though you may if you wish)

here's the pic:


-Zefi
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Old 12-09-2006, 12:33 PM   #72
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yay! fresh models, i'm starting mine this weekend to :attn:
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Old 12-09-2006, 07:32 PM   #73
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ok.. as the vital parts are finished i thought i'd give you some idea how this one looks like.
i really don't know what to do about the colors though.. i just can't think of anything suitable so i kept it simple.
feel free to criticise and make suggestions, i hope you will!
and please, if you know what i could do about the colors or looks in general please don't hesitate to tell me ;D

so here are 4 snaps of the four-legged one..





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Old 12-09-2006, 10:55 PM   #74
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wow that beat my ones, and it looks like it could really work, my hydrolics could never move a real robot but yours seems workable. so it's Zefiris and nightz to beat then :blush:
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Old 13-09-2006, 09:56 AM   #75
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great model Zefiris... looks great :p
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