Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 18-07-2006, 05:22 AM   #1
nublicon
Registered User
 
Join Date: Jun 2006
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Default skeleton posing problems..

sorry if this seems super elementary but i couldnt find a topic here or in the maya tutorials that covers this.

if i pose a leg or arm how can i mirror that pose to the other leg or arm?

also, i cant seem to rotate the left leg anywhere.. right leg works fine as does the left arm.. is there a way to unlock this?

thx in advance!
__________________
'Let's go dancing on the backs of the bruised.'
nublicon is offline   Reply With Quote
Old 18-07-2006, 02:50 PM   #2
Lt Jim
Subscriber
 
Lt Jim's Avatar
 
Join Date: Sep 2004
Location: Queens, New York City
Posts: 367
Thanks: 0
Thanked 1 Time in 1 Post
Default

Actually, Mike McKinley has an excellent tutorial on character rigging which will show you EVERYTHING! Kurt Boutilier also has some excellent tutorials on the subject of animating rigged characters.

The basics, however, are as follows.

Joints are either controlled through FK (forward kinematics; you pick the joint itself and rotate it to where you want it) ir IK (inverse kinematics; a series of joints, such as a leg/foot combo, are connected with an IK handle. Manipulating this handle moves the entire series of joints). One can switch from FK/IK freely.

If you wish to mirror a pose on an opposite limb (as for a walk cycle), you can either "eyeball" it, or for more accuracy do it in the channel box. Pose your left leg, for example, and then enter the same values in the channel box (NOTE! Enter a negative value for the opposite limb in "x" and/or "z"). This should "mirror" your pose. BTW this only works if your character is centered on the grid.

Most "basic Maya" books also cover this subject. It does take time to master animating in Maya, but the results are more than worth the time taken to practice!

Have fun!
__________________
"Ad astra per aspera..."
Lt Jim is offline   Reply With Quote
Old 18-07-2006, 06:23 PM   #3
nublicon
Registered User
 
Join Date: Jun 2006
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Default

thx jim!
__________________
'Let's go dancing on the backs of the bruised.'
nublicon is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.