I was watching the Cartoon Dog Tutorial and when Kurt converted the poly to subdiv, the vertexes appeared as circles, like this:
But when I converted the poly to subdiv, the vertexes appeared as squares (like when the model was a poly) and the the legs are flatten like they were before... I got this really strange result:
What can I do to fix this? I've heard of you about cleaning up the geometry but Kurt's cartoon dog model isn't "hyper clean" so I was thinking to start to do that from the beginning in the next model I'd work on. Is it necessary to start the cleaning process in this model? My problem as to do with that?
Here is the file, if it is needed: