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Old 23-07-2006, 12:12 AM   #1
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Default Patlabour Mecha

My first try at Maya modelling. 99% nurbs with a few poly primatives as stand-ins for some parts I haven't got around to doing yet. Still lots of details to do, but I figure it would be better to do the big pieces first to get a feel for the form, then go back to do the small details after. C&C welcome!
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Old 23-07-2006, 12:13 AM   #2
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Old 23-07-2006, 12:14 AM   #3
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Old 23-07-2006, 12:28 AM   #4
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Looking good man, I like the hdri like material...keep going
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Old 23-07-2006, 01:07 AM   #5
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Thanks esion, I basically followed a mental ray FG tutorial for the lighting. Came out much better than the default software renders. I get some weird shadow aretifacts (sp?) though, around the arms, and hips.
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Old 23-07-2006, 11:08 AM   #6
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looking great. what package did you model in before maya?
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Old 23-07-2006, 07:29 PM   #7
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Originally posted by antiant
looking great. what package did you model in before maya?
Thanks antiant, before Maya the only other packages I've used were Pov-Ray, and Povlab (modeller for Povray) years ago when I was in high school....I much prefer Maya
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Old 23-07-2006, 10:34 PM   #8
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looking nice
all nurbs is awsome too ,
good luck wit hte rest
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Old 07-08-2006, 05:16 AM   #9
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Thanks pbman,


Small update. Started the legs, and some of the smaller details.
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Old 07-08-2006, 05:17 AM   #10
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oops, forgot to attach file...
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Old 07-08-2006, 09:20 AM   #11
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This is really cool!

I used to read the comic books, and it totally has a patlabor feel to it... so nice and clean!

Keep up the good work.
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Old 07-08-2006, 12:04 PM   #12
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this mech could even join nightz and tadpole battle.
your robot is awesome man..:attn:
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Old 19-08-2006, 07:20 AM   #13
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Sorry for the slow reply, haven't had much time to work on this lately.

13th_resident - LOL I think my Patlabour will need a bigger gun than the little revolver the Patlabours are usually pictured with to take on those mechs!

Did some work on the hands and feet. Hands look a little weird in that karate chop pose, but I figure it will probably be easier to rig that way.

Hopefully I'll be getting my new comp and Maya 8 soon and will be able to work on this more often!

Thanks for the comments,
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Old 19-08-2006, 07:24 AM   #14
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Old 19-08-2006, 07:26 AM   #15
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