This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Got this weird thing (prolly some little on/off switch thing).
When I'm modeling in Polygons and want to switch to subdivs to see the smotth edges, and circles become really round, it kindda stays in polygons but a little smoother. If you're not sure what I mean take a look at the pics. What am I doing wrong, need I do some"refreshing"? and if yes how?
Any ideas?
Thanks
M.
too_tough_to_die@mac.com (AIM)
Always up for a chat !
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