Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 16-08-2006 , 03:55 AM
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Join Date: May 2005
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My Ninja Char Rig

Hello All, I am getting into animation and so I made my rig, still alot of work to do with painting wheights and binding and what not but i'll get there.

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# 2 16-08-2006 , 04:26 AM
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Started Binding

Alright I started binding my model and all seems to go well when I do the legs and shorts newly added..... seperatley but together they dont line up an im not sure why.

# 3 17-08-2006 , 03:36 AM
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hey man im not quite sure wat u mean!

if u want more help/advice move it to the WIP section (i suggest this) as these parts r rarely visited

some more detail of the problem too

thx


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 4 17-08-2006 , 09:04 AM
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there does appear to be quite the kink in his spine, though.


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https://X4nd5r.deviantart.com
# 5 18-08-2006 , 12:20 AM
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thekink

the kink is the root bone its supposed to be there from what ive read. Basicly when im actually moving the bones of the model and bend the knee the knee and pants dont match up really wierd gonna re do it and see fi I can correct it with another bone between the knee and heel.

# 6 18-08-2006 , 09:00 AM
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i think that the spine should be attatched to the pelvis or precisely the upper part of the pelvis. in ur case it is some what attetched to the right leg.
Is that right.

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