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Old 24-08-2006, 12:23 AM   #31
Jay
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LOL:

Thanks guys,

Ear sizes are actually anatomically correct, so nuff said there.

The scar...okay scars come in all shapes and sizes I have a five inch one down my left knee which is neither carved or portruding, its just an ugly bastard. Also portruding scars, have a look at the on on Harrison Fords chin, although its not like this one it sures hell sticks out.

This scar is too uniform right now it needs tapering off at the ends.

Reference is always king when modeling, got milk? get reference!

Also the texture is a placement test in Z brush as Ive already stated nothing is set in stone on that one for sure, and the brows are well... crap too, as they are on the texture map, I use poly planes with blends on for those.

PBman: Well, as Im comingto the end of texturing the girl, I thought it best to start cranking the next model out, plus I really want to get my Z skills going as well to speed things up. Ive already made his top, LOL...post it later


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Old 24-08-2006, 10:52 AM   #32
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'Blink'

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Old 24-08-2006, 12:46 PM   #33
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Nice work Jay, adapting to Z really well it seems

Only thing I can see is that the jumper seems to have the arm stitching really defined, is it a jumper over a t-shirt or am I just seeing it from a bad angle?
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Old 24-08-2006, 10:43 PM   #34
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HellSpawnuk:

Thanks for the crit, Yeah getting there slowly, no its not the angle, its visible like all my other work, Im not overly fussed about it, as it will disappear once the texture and bumps are applied, it wont be as obvious. It will be a heavy hessian cloth like top in bad condition...

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Old 24-08-2006, 10:49 PM   #35
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Good to hear, hope it comes together like you imagine it.
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Old 24-08-2006, 11:12 PM   #36
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LOL yeah me too

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Old 28-08-2006, 01:59 AM   #37
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small update

testing dis map for the main displacements mesh is divided once to 8 thousand polys to help it along (was2k)

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Old 19-09-2006, 03:57 PM   #38
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Hey Guys

Carrying on now with this dude...

Have a lo poly boot, before heading to Z....

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Old 19-09-2006, 06:33 PM   #39
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Are you going to go back and work it over some more in Zbrush? Fine details like pores and wrinkles? Good start!
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Old 19-09-2006, 07:22 PM   #40
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Dude of course!

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Old 19-09-2006, 07:23 PM   #41
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Nice one Jay!

Looking real good! I still need to get into Z brush (might give it a crack with my head model when I get it something like decent!)

Keep the updates coming!
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Old 19-09-2006, 07:49 PM   #42
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Hey gster

Yup Will do, should have an update real soon


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Old 19-09-2006, 09:53 PM   #43
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Update

Not going too over the top with this guy, as its a secondary dude for my project. The 'hero' models will get the full treatment

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Old 19-09-2006, 10:23 PM   #44
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lol he has a pop belly, looks nice.
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Old 19-09-2006, 10:47 PM   #45
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lookin cool

dont know how much work u done on the trousers but the sides of them look a little flat

still great model with good detail
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