Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 31 23-08-2006 , 11:23 PM
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LOL:

Thanks guys,

Ear sizes are actually anatomically correct, so nuff said there.

The scar...okay scars come in all shapes and sizes I have a five inch one down my left knee which is neither carved or portruding, its just an ugly bastard. Also portruding scars, have a look at the on on Harrison Fords chin, although its not like this one it sures hell sticks out.

This scar is too uniform right now it needs tapering off at the ends.

Reference is always king when modeling, got milk? get reference!

Also the texture is a placement test in Z brush as Ive already stated nothing is set in stone on that one for sure, and the brows are well... crap too, as they are on the texture map, I use poly planes with blends on for those.

PBman: Well, as Im comingto the end of texturing the girl, I thought it best to start cranking the next model out, plus I really want to get my Z skills going as well to speed things up. Ive already made his top, LOL...post it later


Cheers
Jay

# 32 24-08-2006 , 09:52 AM
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'Blink'

Jay

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# 33 24-08-2006 , 11:46 AM
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Nice work Jay, adapting to Z really well it seems

Only thing I can see is that the jumper seems to have the arm stitching really defined, is it a jumper over a t-shirt or am I just seeing it from a bad angle?

# 34 24-08-2006 , 09:43 PM
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HellSpawnuk:

Thanks for the crit, Yeah getting there slowly, no its not the angle, its visible like all my other work, Im not overly fussed about it, as it will disappear once the texture and bumps are applied, it wont be as obvious. It will be a heavy hessian cloth like top in bad condition...

Cheers
Jay

# 35 24-08-2006 , 09:49 PM
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Good to hear, hope it comes together like you imagine it.

# 36 24-08-2006 , 10:12 PM
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LOL yeah me toouser added image

Jay

# 37 28-08-2006 , 12:59 AM
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small update

testing dis map for the main displacements mesh is divided once to 8 thousand polys to help it along (was2k)

Jay

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# 38 19-09-2006 , 02:57 PM
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Hey Guys

Carrying on now with this dude...

Have a lo poly boot, before heading to Z....

Jay

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# 39 19-09-2006 , 05:33 PM
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Are you going to go back and work it over some more in Zbrush? Fine details like pores and wrinkles? Good start!

# 40 19-09-2006 , 06:22 PM
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Dude of course!

Jay

# 41 19-09-2006 , 06:23 PM
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Nice one Jay!

Looking real good! I still need to get into Z brush (might give it a crack with my head model when I get it something like decent!)

Keep the updates coming!

# 42 19-09-2006 , 06:49 PM
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Hey gster

Yup Will do, should have an update real soon


Cheers
Jay

# 43 19-09-2006 , 08:53 PM
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Update

Not going too over the top with this guy, as its a secondary dude for my project. The 'hero' models will get the full treatment

Cheers
Jay

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# 44 19-09-2006 , 09:23 PM
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lol he has a pop belly, looks nice.


A great mod for Jedi academy www.moviebattles.com

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# 45 19-09-2006 , 09:47 PM
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lookin cool

dont know how much work u done on the trousers but the sides of them look a little flat

still great model with good detail


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
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