Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 26-08-2006, 05:12 AM   #1
Falott
Registered User
 
Falott's Avatar
 
Join Date: Jan 2005
Location: vienna
Posts: 1,095
Thanks: 3
Thanked 20 Times in 18 Posts
Default baking texture into 2nd UVset?

is there a way to accomplish that? I´m currently modeling buildings for a simCity style installation. I usually texture a plain, dupe it manipulate the UVs and in the end combine the whole thing. the result an object with lots of faces where different shaders are applied. in the end I just need to bake all textures into a new UVset. I didn´t find out how to do that yet, so I have to transport it over to 3ds max where it´s all nice and easy to bake into a 2nd UV channel.

in maya I would have to use the Surface Sampler or the Transfer Map (maya8) to bake from one geometry to another. but with the simple bake to texture command (or batch bake for mentalRay which I´d need to use) there seems not to be any possibility to bake into a new UV channel.

does anybody have an idea or did that allready? if yes, please let me know cause max still gives me the creeps.
__________________
everything starts and ends in the right place at the right time.
Falott is offline   Reply With Quote
Old 26-08-2006, 05:40 AM   #2
Falott
Registered User
 
Falott's Avatar
 
Join Date: Jan 2005
Location: vienna
Posts: 1,095
Thanks: 3
Thanked 20 Times in 18 Posts
Default

ok, here comes a more precise description of my problem.

first of I create a new UVset. having it active I bake texture. one problem is - within color mode there is no option to bake diffuse color only which I need. 2nd prob is the camera. I can bake from top/side/front/camera which doesn´t bake the texture to all faces but only those who are visible in viewport.. this is a heck! how do I bake all faces at once? and how do I bake diffuse color only?
__________________
everything starts and ends in the right place at the right time.
Falott is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.