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Old 02-10-2006, 08:36 AM   #46
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A very nice project this and a good result so far. Impressive.
Dirt, age, grime, wear is what's missing but I think you're already on it for a future update.

The back bridge immediatly jumps out as "fake" or not as good looking. Might wanna give that a little attention.
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Old 02-10-2006, 09:48 AM   #47
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this is going nicely great detail

one thing to me is where the brige joins the walls it looks a little off to me
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Old 05-10-2006, 03:59 PM   #48
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Hey ... sorry had to work on an other job first, but u get ur update now

added the boatman + more detail to the boat (going to texture the boat today)

@AlphaFlyte: forgot that I already worked on the back bridge and realized that I imported it already but the detailed side pointed in the wrong direction ^^*lol* fixed that now... think it looks much better now

@pbman: ok try to do a better fade there

biggest change might be the color switch, put it near to the original

haha and the best thing is I added some details with PS ... just look to bottom-left ^^

enjoy....



Ciao S3rj

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Old 05-10-2006, 04:47 PM   #49
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looking very nice so far

if you get the lighting lowered and a more diffuse look then you're onto a winner! its great to see this developing.

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Old 06-10-2006, 05:38 PM   #50
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Hi!

got a little prob here ... maybe u could help with that...

until now I used a 1x1 flat poly surface for my water and put a blinn-shader with a maya water bump on it.

now I wanted to add some weaves, but now all the structure is gone and i got a complete perfect mirror-surface without that bump... the weaves look good so far...

Ive put the same material on a flat surface back again and it works there as before... so dont know whats the matter ... some ideas?!


Ithink it might has something to do with the "resolution" ... as I said, before I had a simple 1x1 plate and now because of the weaves there are a lot more sections...

but dont know how to change settings

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Old 16-10-2006, 12:48 AM   #51
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Perhaps you can create a curve to simulate the waves and the surface of the ocean, like how you would do a motion path for a boat on water.
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Old 16-10-2006, 08:02 AM   #52
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hmm... ive never done that before... maybe u know a tutorial? or a short explanation?
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Old 16-10-2006, 02:43 PM   #53
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OK managed it another way... used at first the old water and merged it in PS with an other rendering where I created water with the maya ocean-shader. also added some boats in the background.

ah and added more detail to the boat



bye S3rj
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Old 16-10-2006, 05:14 PM   #54
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Your water looks real good anyways.
I thought that you might loft two wavvy curves.
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Old 16-10-2006, 08:42 PM   #55
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I did that ... if u have a closer look... but it looked not right so I flatened it so far.
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Old 16-10-2006, 10:25 PM   #56
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Looking up close, this looks like real serious work. Very nice.
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Old 17-10-2006, 07:55 AM   #57
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In case to get a better fog I tried to create it with maya envFog instead of PS. But dont get it how it works.... on the whole internet I just can find one and the same tutorial which is for an old version of maya. it seems that the options were moved to somewhere else... can u tell me how to create the fog?
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Old 17-10-2006, 09:29 AM   #58
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How about using a light to simulate fog?
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Old 17-10-2006, 09:29 AM   #59
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How about using a light to simulate fog?
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Old 17-10-2006, 09:29 AM   #60
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How about using a light to simulate fog?
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