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Old 06-10-2006, 05:17 PM   #61
Jay
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Si

Go for Z it will be easier

Cheers
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Old 16-10-2006, 12:43 AM   #62
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Looks great. Bet your split-poly tool is broken by now lol.
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Old 18-10-2006, 12:30 PM   #63
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Smile this is very nice work ...

please excuse the newbie question but, did you start from a rounded off cube perchance, or? ...
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Old 18-10-2006, 06:10 PM   #64
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jay - definately, its just a bit laborious sculpting hair clumps and beard hairs

echo red - oh yes, you got it in one I think that has been the most used tool during the hair buildup

bruce dwyer - yep, just a standard cube split down the middle and the right half deleted. Then it was instanced to the other side and the process of creating the head began.
I'll create a very generalised simple head 'blob' soon which will save having to redo the earliest steps of shaping the cube.

Here's a quick update of starting to work the beard. It has helped redefine the chin which looks better now (not that you can see it under there). I've not really had time to get on this in the evening recently (building rabbit hutches and playing travian etc ) but should hopefully get some decent time in tomorrow.

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Old 19-10-2006, 02:43 AM   #65
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Good start on the facial furniture Si,

I'm in the process of making some "general blobs" for the old Z brush sculpting.
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Old 22-10-2006, 03:43 AM   #66
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cool steve, are we going to see them in a WIP?

Here's another little update, most of the beard features are in place and just need finishing off. Then onto the next step...

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Old 22-10-2006, 11:12 AM   #67
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Cool as if the hair wasnt enough

i can see why you may have started with the hair ... patiance definatly has to be a prerequisite for all of the Visual arts ... and perhaps tenasity ... its looking good cant wait to see it in stone
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Old 22-10-2006, 07:25 PM   #68
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Cheers Bruce
Oh yes, this is more a test of patience than anything. In any other event I'd have got ZBrush and knocked the hair/beard out a lot quicker or played about with bump maps or whatever other techniques work.
As it is this will be good to experiment with stone/marble textures and with lighting (which I always seem to rush).

Si
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Old 22-10-2006, 11:13 PM   #69
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Nice progress Si.

I hope to get a WIP going, but I dont feel confident enough yet with Z to do something good.

Think I'm going to get the glen southern DVD for some reference.

I think a 3d texture placement would be a good start for texturing this beast (as its a block texture so it should start for stone), maybe with the incandesance "dust" style shader for the creases to give it some age??? Just a suggestion
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Old 23-10-2006, 08:16 PM   #70
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cheers steve,
I'd say just dive in and experiment with ZB, it'd be good to see what you found out about it in your WIP and any nice tricks/problems that you find.
Maybe that could be a ZB style challenge for here - start with a generic head blob and take it to a state of completeness using whatever program you use....

sounds like a good idea with the texturing, if you have any tutorial links to stuff like that then let me know as I'm still in the basics when it comes to shaders etc

Si
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Old 25-10-2006, 11:42 AM   #71
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beard effectively finished, just a few things to touch up and then onto texturing

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Old 19-12-2006, 09:05 PM   #72
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Hey t1ck - haven't seen you around for a while - just wondering how your roman head is coming along. Hope everything is well and it is just the missus who is keeping you busy.
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Old 20-12-2006, 01:55 AM   #73
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Legend has it that he still lurks here.
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Old 01-01-2007, 04:51 AM   #74
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hehe, yeah I'm still around although much of my time has been finishing up at work and learning 3Ds Max for a masters course starting this month

Hope things are going well with you arran and THX1138 and as soon as I'm back into things proper you might see some of my stuff on simplymax (even though it often seems a bit dead on there).

Oh and happy new year!

Si
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Mar/Apr Challenge 2006 Entry and W.I.P
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Old 01-01-2007, 06:14 AM   #75
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What, no more maya stuff, Just Max from now on?
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