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Old 04-09-2006, 09:12 AM   #46
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i made the lofted surface live by clicking on the little magnet at the top right hand corner of Maya (of course i selected the lofted surface first)

then i drew a curve on it with the CV curve tool
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Old 04-09-2006, 09:14 AM   #47
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i clicked on the little magnet again to make the surface un-live (did i kill it?? ) and selected a brush, the ivy brush
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Old 04-09-2006, 09:15 AM   #48
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then i went to the paint efects utilities and picked 'brush to curve'
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Old 04-09-2006, 09:17 AM   #49
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i went to the paint effects attributes for that brush and turned on 'cast shadows'

I also turned the disply down to 25 percent, but tyrned up the global scale tp 2.5
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Old 04-09-2006, 09:24 AM   #50
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forgot to menton as soon as i hit 'brush to curve ' the ivy appeared on the curve.


so then i went to 'tubes' and from that drop down went to 'turbulance' and picked 'tree wind'.

then i went to
'flow animation' and checked the two boxes, 'stroke time' and the one below it.
i set the time from 0 -1000 (making sure my time slider went tha far)
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Old 04-09-2006, 09:25 AM   #51
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then i hit the play button and watched the ivy grow and sway (plabt wind) as the slider went from 1-1000 as such..,
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Old 04-09-2006, 09:26 AM   #52
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annd it get on growing..,
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Old 04-09-2006, 09:28 AM   #53
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and growing..,
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Old 04-09-2006, 09:31 AM   #54
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the trees were also with turbulance and they swayed as the time slider moved across. i could of had them grow over time to, which i might do later and render it to see what it looks like but anyway, the last render looks something like this.
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Old 05-09-2006, 10:20 PM   #55
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frame 712, the grass sways during he 1000 frames, the trees grow from the fround to full, the ive grows and sways along the wall from nothing and i have done no keying as such, its all paint effects. so far anyway
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Old 09-09-2006, 06:51 PM   #56
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continuing with secondary animation i want to put some butterflies in this scene.

i made an emitter
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Old 09-09-2006, 06:52 PM   #57
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and placed it where i wanted it, in this case behind the little house i made
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Old 09-09-2006, 06:54 PM   #58
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put the settings as 'directional' and messed with the life span and particle emission and 'number of per second' speeds that suited my needs.
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Old 09-09-2006, 06:59 PM   #59
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changed the 'spread' to .4 in the channel box and the changed the particles from pionts to sprites.

the life span is random, between 100-50
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Old 09-09-2006, 07:00 PM   #60
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added a 'uniform field'
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