Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 12-12-2006, 10:52 AM   #91
vladimirjp
Subscriber
 
vladimirjp's Avatar
 
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
Thanks: 0
Thanked 4 Times in 3 Posts
Default

shoulder length is usually 3 heads wide [2 3/4 oftern ]
but i dont think its noticeable.
i do wish the face had more character. he is so bulk, and the face looks so whimsical
i also notice he is "sans" nipples
__________________
Image dump

Last edited by vladimirjp : 12-12-2006 at 10:55 AM.
vladimirjp is offline   Reply With Quote
Old 12-12-2006, 11:08 AM   #92
erictacti
Registered User
 
Join Date: Sep 2006
Location: NY
Posts: 208
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Wow! It has totally come together nicely! Looks friggin awesome! No crits here, I just can't wait to see more progress!
__________________
Eric Tacti
3D Artist
erictacti is offline   Reply With Quote
Old 12-12-2006, 12:06 PM   #93
bruce dwyer
Registered User
 
bruce dwyer's Avatar
 
Join Date: Jul 2006
Location: bluemountains Sydney
Posts: 120
Thanks: 0
Thanked 1 Time in 1 Post
Smile just a back note on the head size

Iwas just looking at the two heads and thought it might be worth adding my two cents ... classic greek 8 heads to a human ... reality 6 ish to 8 ish i guess its about how tall your character is agaist the norm if he is tall then the 8 heads would be excelent if he was going to short then the 7 or so would be good ... i think Conan was suposed to be a "Pict" (early tribal UK ... small people , painted themselves blue ... druids and that ) its your model i dont know what you want, dont think there realy was a conan anyway looks great boys dont realy have any need for nipples any way:p
__________________
"Climbing the walls of the 'Uncanny Valley"
bruce dwyer is offline   Reply With Quote
Old 13-12-2006, 12:04 AM   #94
Minstrel
Subscriber
 
Minstrel's Avatar
 
Join Date: Nov 2002
Location: Made in Spain
Posts: 422
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thx for the comments guys. Yes, with the new head the proportions are 1/7th of the hight, and just about 1/3 shoulder length. I tried reshaping the head (using the scaling tool hehe) and get closer to 1/8th while maintaining the 2.5/3 head to shoulder ratio to see what it would look like from a proportions point of view and it just didnt do it for me. Anyway, I think i'll leave it as is (at least for now, until i get to the eyebrow/lashes and potentiall hair or a helet or both).

I am working on one more piece of armor for the bracelet and after that is weapons time.

Texturing is very basic at this point as you can see. From a distance the SSS looks good, but its missing a bump map to enchance the look. So lots of work in this dept. Texturing is not my forte.

I should have taken art in college instead of math...hehe.
Minstrel is offline   Reply With Quote
Old 14-12-2006, 10:47 AM   #95
Minstrel
Subscriber
 
Minstrel's Avatar
 
Join Date: Nov 2002
Location: Made in Spain
Posts: 422
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I got the eye lashes out of the way, you can't really see them this far away but they do frame out the eyes a bit better than before. I added the forearm armor pieces. I like a lighter color than the leather used everywhere else. I also thought of some kind of metal color, but havent really played with the textures much at all. I am not sure what kind of relief or whatnot I put on top of it so that its not so plain. Anyway, moving along, next is definitely the sword.
Attached Thumbnails
 
Minstrel is offline   Reply With Quote
Old 15-12-2006, 03:12 PM   #96
vladimirjp
Subscriber
 
vladimirjp's Avatar
 
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
Thanks: 0
Thanked 4 Times in 3 Posts
Default

i really love the proportions man.
i still think the head is not as good as the body. i would probably give him more character.
you need to add nipps on his breast. it looks odd without them.
his legs are a little thin imo.

nice work.
theres always more tweaking man, dont just move to armor or sword yet.
__________________
Image dump
vladimirjp is offline   Reply With Quote
Old 15-12-2006, 03:17 PM   #97
Zohar0
Registered User
 
Zohar0's Avatar
 
Join Date: Nov 2006
Posts: 64
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Holy crap nice work. Your like a pro man. Good job on texturing and modeling. It looks perfect. Are you planning on animating it? Or what?
__________________
http://zoharblur.deviantart.com/
Zohar0 is offline   Reply With Quote
Old 19-12-2006, 03:24 AM   #98
Minstrel
Subscriber
 
Minstrel's Avatar
 
Join Date: Nov 2002
Location: Made in Spain
Posts: 422
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thx for the comments guys.

Vlad, I looked at modeling the nipples but didnt think it worth it. Will use bump map and color map to get the effect. This image below only has it painted. I haven't even applied the bump map yet. You were right about it though, it does add quite a bit of realism. I did the specular color map for the skin, next will be the diffuse/color maps, and finally the bump.

I fooled around with the head to see what I could come up with. But the changes, mainly to the eyebrow section, were barely noticable from so far away, so I either make some significant changes to the shape or it just wont be worth it. I may get back to it, and perhaps I can add some lines with the bump maps that will be visible. I'll see.
Attached Thumbnails
 
Minstrel is offline   Reply With Quote
Old 19-12-2006, 03:36 AM   #99
Acid44
Registered User
 
Acid44's Avatar
 
Join Date: Sep 2006
Location: Toronto, Ontario, Canada
Posts: 2,639
Thanks: 12
Thanked 186 Times in 179 Posts
Default

all i can say is give him a weapon make him look meaner and its perfect

:bow: where its at right now its amazing though:bow:
__________________
Acid44 is offline   Reply With Quote
Old 19-12-2006, 03:38 AM   #100
Acid44
Registered User
 
Acid44's Avatar
 
Join Date: Sep 2006
Location: Toronto, Ontario, Canada
Posts: 2,639
Thanks: 12
Thanked 186 Times in 179 Posts
Default

Originally posted by Zohar0
It looks perfect. Are you planning on animating it? Or what?
hehe make it fight an angry tribe of smurfs

EDIT: or the guy in tweetytunes' avatar
__________________

Last edited by Acid44 : 19-12-2006 at 03:42 AM.
Acid44 is offline   Reply With Quote
Old 19-12-2006, 04:06 AM   #101
starjsjswars
Subscriber
 
starjsjswars's Avatar
 
Join Date: Jan 2006
Location: IL
Posts: 1,052
Thanks: 1
Thanked 2 Times in 2 Posts
Default

Well done on the nips.
__________________
A great mod for Jedi academy www.moviebattles.com

Computer Rig-

64-bit vista
23.5 inch LCD + a 19 inch
Q6600 intell qaud
4 gigs of ddr2 ram
8800GTS 512 video card @700mhz
starjsjswars is offline   Reply With Quote
Old 19-12-2006, 04:33 AM   #102
marlonjohn
Subscriber
 
Join Date: Feb 2006
Posts: 1,937
Thanks: 0
Thanked 8 Times in 8 Posts
Default

Hey Minstrel, I still remember when you just started the body and look at it now...love the work you do man. dont really have any crits atm since i really like the model. I think that you should animate this character and it will look fantastic

marlon.j

Last edited by marlonjohn : 19-12-2006 at 04:46 AM.
marlonjohn is offline   Reply With Quote
Old 21-12-2006, 09:36 PM   #103
Minstrel
Subscriber
 
Minstrel's Avatar
 
Join Date: Nov 2002
Location: Made in Spain
Posts: 422
Thanks: 0
Thanked 0 Times in 0 Posts
Default

An update on the textures.
Attached Thumbnails
 
Minstrel is offline   Reply With Quote
Old 22-12-2006, 10:30 PM   #104
Minstrel
Subscriber
 
Minstrel's Avatar
 
Join Date: Nov 2002
Location: Made in Spain
Posts: 422
Thanks: 0
Thanked 0 Times in 0 Posts
Default

More tweaking on the arms, SSS, armor, and textures.
Attached Thumbnails
 
Minstrel is offline   Reply With Quote
Old 23-12-2006, 03:59 AM   #105
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

hmmm... not sure about this latest skin color, is it just me or is he looking a little orange?

Also, I am still not sure about his boots. They just still seem to look like socks with big cuffs at the top. Sorry to go on mate - no one else seems bothered about them so you might just want to ignore me.:blush:

Keep at it mate.
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.