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#1 |
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Yes, I finally got it, and this is as far as I know THE way to generate a swatch-file for your newly-created shader.
![]() This swatch file is handy to represent your shaders in your visor or your hypershade by picture. In hypershade: 1) Save your shader: File-->Export Selected Network This shader will be given a default image, which has the name "maya" on it. 2) Make a render In renderview: 3) View --> Grab Swatch To Hypershade/Visor Select an area of your render... ...and move this pic onto your default image in hypershade (and probably visor too?) with your middle mouse button. Maya will then assign a catalogue under your shader catalogue, containing the new swatch file, which tells maya how the shader looks like in you shader-catalogues. (!) If you render out a BIG image for your swatch, then you'll end up with a BIG swatch file. I noticed that maya's basic shaders has a swatch-file-size of about 17 Kb. It looks that 100x100 pixels renderings give the same file size as maya's basic swatches. Last edited by undseth : 25-11-2002 at 11:37 AM. |
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#2 |
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Join Date: Oct 2002
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Nice tip. I'm just getting into shaders, so this will improve my knowledge even more!
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