the texturing was with photoshop.
painting in layers.
i made the head a seperate object to give it a 3k map,
and the body was a whole with a 3k map; that also allowed me to have different skin shaders for both objects.
i had to bring to body paint to paint over the seams from the 2 object. [u can paint across multiple object with BP]
then i used similar skin shaders. the scaterring on the head is mostly differnt in the scattering of the body in the back scatter weights and subdermal weights.
thanks for looking.