Thanks gster but i did that and i dont know what to key frame, the joint or the geometry.
I detached the geometry (my arm) to ensure it has a passive rigid body connected, then i re-attached.
I then set a passive key at frame 1 and 48 making the arm move. But it doesnt even move.
Its so much easier without joints and skeletons involved but i dont know how to do it with skeletons.
Im creating a short where one of my characters is clumsy and knocks eveything over, thats why i need to learn how to combine keyframing joints with rigid body dynamics.
THANX, KEEP IT COMING!
those who succeed are only the failures that never gave up.