Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 09-11-2006, 01:35 AM   #46
farbtopf
Subscriber
 
farbtopf's Avatar
 
Join Date: Jul 2005
Location: London
Posts: 520
Thanks: 0
Thanked 1 Time in 1 Post
Default

hi, not sure if this is going to help you, but I've been doing a tutorial where you link your low and high res model via the connection editor. You somehow connect the in and out mesh.

here's the link
http://www.subvoicestudios.com/tutorials.htm

download the character rigging pdf and go to page 37

hope it helped
farbtopf is offline   Reply With Quote
Old 09-11-2006, 06:05 AM   #47
leonlabyk
Registered User
 
Join Date: May 2006
Location: Hastings UK
Posts: 890
Thanks: 1
Thanked 32 Times in 31 Posts
Default

Cheers for the help farbtopf but this does not look like it will work for me since I have gone way to far with things and my model is more than just a smoothed version of the basic geometry. From what I have read it looks as though to create a realistic rig with all the muscles deforming I need to do all of the weigting and influence objects on the high res model. My computer probably will not be able to cope with me doing animation with a dense mesh so I might skip the whole muscle deformation idea and work with something far less complex.
Attached Thumbnails
 
leonlabyk is offline   Reply With Quote
Old 09-11-2006, 06:48 AM   #48
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

You could use influence objects to drive the lower res mesh for the arms, chest etc, othe than that what about using belnd shapes and set driven keys, bit of effort to get the blend shapes going but should work, In my limited rigging experiance.
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 09-11-2006, 07:43 PM   #49
leonlabyk
Registered User
 
Join Date: May 2006
Location: Hastings UK
Posts: 890
Thanks: 1
Thanked 32 Times in 31 Posts
Default

Ok I think I have sussed what I am going to do. I think I am going to use your idea gster and try to get all the muscles and everything going on the low res. I am considering investing in syflex and making the bat suit with it. I hope then I will be able to simply attach the suit to the low res and it will collide with all of the deformations.
Attached Thumbnails
 
leonlabyk is offline   Reply With Quote
Old 05-12-2006, 02:42 PM   #50
leonlabyk
Registered User
 
Join Date: May 2006
Location: Hastings UK
Posts: 890
Thanks: 1
Thanked 32 Times in 31 Posts
Default

Heres an update on my batman model so far. He still needs his cape and some work on his belt, boots and gloves. Due to other work I have'nt had much of a chance to work on him. I am hopeing to have some free time over christmas to finish him and the joker. I am using the Pose Space Deformer Maya Plugin by Michael B to create the muscle deformers. I have finished the shoulder and elbow area and need to work on the legs and lower abdomen next.

Crits and comments appreciated
Attached Thumbnails
 
leonlabyk is offline   Reply With Quote
Old 05-12-2006, 09:01 PM   #51
Zohar0
Registered User
 
Zohar0's Avatar
 
Join Date: Nov 2006
Posts: 64
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Wow thats amazing I can't wait till see when this is all done. Are you going to animate it or what? Dang you do so much detail. If I was making that i wouldnt do half the things you did. Good job on Batman I like his hands how thier really smooth and how everything comes together great.
Zohar0 is offline   Reply With Quote
Old 08-12-2006, 11:31 AM   #52
leonlabyk
Registered User
 
Join Date: May 2006
Location: Hastings UK
Posts: 890
Thanks: 1
Thanked 32 Times in 31 Posts
Default

cheers zohar0. I still need to do a lot of work on batmans mask and hope to create his cape once I have purchased syflex. I am happy for the most part with how things are looking but a lot of work is needed on the joker.
Once everything is finalised though and I am happy I will then put together a short piece of animation involving a high speed car chase finishing with the joker taking a beating from batman. I hope to use this as a demonstration of the skills I have gained with using maya in the areas of modelling, rigging and animation over the past 7-8 months.
leonlabyk is offline   Reply With Quote
Old 08-12-2006, 12:55 PM   #53
NeoStrider
Registered User
 
NeoStrider's Avatar
 
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
Thanks: 0
Thanked 2 Times in 2 Posts
Default

i'm afraid i don't understand the texture on the joker's face... what is it, like a tattoo?
__________________
Accept no substitutions.
NeoStrider is offline   Reply With Quote
Old 08-12-2006, 02:54 PM   #54
leonlabyk
Registered User
 
Join Date: May 2006
Location: Hastings UK
Posts: 890
Thanks: 1
Thanked 32 Times in 31 Posts
Default

I am not really to keen with my attempt at the joker at all so would ignore him since it will be done again. I was basically trying to texture his face as it looked in the comic I was using for reference.
leonlabyk is offline   Reply With Quote
Old 27-12-2006, 12:54 AM   #55
lphi
Registered User
 
lphi's Avatar
 
Join Date: Dec 2006
Location: Big D, TX
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Default

absolutely wonderful. Great job there
__________________
GG,
Long P. Nguyen
lphi is offline   Reply With Quote
Old 27-12-2006, 06:56 PM   #56
starjsjswars
Subscriber
 
starjsjswars's Avatar
 
Join Date: Jan 2006
Location: IL
Posts: 1,052
Thanks: 1
Thanked 2 Times in 2 Posts
Default

Nice work, but in the begging of this topic how do you render the back round trasparent?
__________________
A great mod for Jedi academy www.moviebattles.com

Computer Rig-

64-bit vista
23.5 inch LCD + a 19 inch
Q6600 intell qaud
4 gigs of ddr2 ram
8800GTS 512 video card @700mhz
starjsjswars is offline   Reply With Quote
Old 27-12-2006, 08:23 PM   #57
Masteryoda
Registered User
 
Masteryoda's Avatar
 
Join Date: Jul 2005
Location: Malta
Posts: 330
Thanks: 4
Thanked 0 Times in 0 Posts
Default

Very nice work mate, Keep it up
__________________
May the force be with you

MSN: markjborg@hotmail.com

My Official Portfolio

Mark Julian Borg
Masteryoda is offline   Reply With Quote
Old 17-08-2007, 10:59 PM   #58
leonlabyk
Registered User
 
Join Date: May 2006
Location: Hastings UK
Posts: 890
Thanks: 1
Thanked 32 Times in 31 Posts
Default

Since I now own a decent comp I may finally be able to put together a short piece of animation. Only prob is my batman model now looks rubbish and so I will have to re-do him. Here is a shot of how the motorway is looking as the mo although it is going to need a lot of texturing and modeling work.
Attached Thumbnails
 
leonlabyk is offline   Reply With Quote
Old 17-08-2007, 11:16 PM   #59
gubar
Registered User
 
Join Date: Mar 2007
Posts: 1,055
Thanks: 2
Thanked 59 Times in 56 Posts
Default

Hi Leonlabyk,

looking good. Any chance of you posting a wireframe of your untextured batman? I'm modelling a guy just now and his abs are giving me grief, whereas your looks great.

cheers,

gubar.
gubar is offline   Reply With Quote
Old 17-08-2007, 11:28 PM   #60
leonlabyk
Registered User
 
Join Date: May 2006
Location: Hastings UK
Posts: 890
Thanks: 1
Thanked 32 Times in 31 Posts
Default

here is a wireframe. If it will help I can send you the model.

cheers,

Leon
Attached Thumbnails
 
leonlabyk is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.