Yeah that picture expalins a lot... FYI Open Season was done in Polys and converted to Sub-D/NURBS
NURBS stands for Non-Uniformed Rational B-Splines
NURBS is a geometry used by a lot of modellers to blockout there models prior to converting to polys then Sub-D. Some use NURBS as the only geometry to model from using the tools like attach/detach surface, Curves, Make/Fill Hole, the list is endless.
Look at your Maya Help Files (F1) and there are tutorials and information of NURBS and there uses, also there are loads of tutorials on NURBS Modelling online.
IMHO it gets great results, but it is very time consuming and not the fastest when it comes to tight deadlines. Use Polys and Sub-D's
Chris (formerly R@nSiD)
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
Last edited by R@nSiD : 31-10-2006 at 10:40 AM.