The indie game engines are very bad for not accepting standard files (3ds, obj, lwo, etc...). I had a similar issue with Torque and had to leave as the Lead Modeller for the project as Max and Maya become useless, this was after a game engine swap. Game Studio (the a6 engine) uses certain tools one of which is an exporter for Maya (http://www.maya-to-3dgs.com/
) to convert the ma/mb files to the correct format.
Also as the engine uses the mdl format you would need this (http://server.conitec.net/down/maya_mdl5_export_v5.zip
) file to export from maya to mdl.
Working with Maya and game engines is not easy as Max has been used by over 90% of the games industry for a long time, but Maya has started to fight back and is getting used by more studios as its proprietary software.
Hope this helps...
Chris (formerly R@nSiD)
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)