Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 08-11-2006, 10:48 AM   #16
Joopson
Registered User
 
Joopson's Avatar
 
Join Date: Jul 2005
Location: Los Angeles, CA
Posts: 2,313
Thanks: 1
Thanked 33 Times in 33 Posts
Default

ohhhhhhhhhhh, people dont seem to understand the benefits of realistic rendering. lol

good rendering (believe it or not) takes a long time to do, and as long as you get a very VERY nice result, who cares?

i love it Matt, very good...


and about the high polycount is OBVIOSLY because things in real life are not Low Poly, lol

-Andy


keep it up Matt!
__________________
Environment Artist @ Plastic Piranha
www.joopson.com
Joopson is offline   Reply With Quote
Old 08-11-2006, 10:56 AM   #17
MattTheMan
Registered User
 
MattTheMan's Avatar
 
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Thanks: 0
Thanked 18 Times in 18 Posts
Default

thanks

This rendering is taking a long time... even for Indigo standards. I'm juggling about 350,000 polygons with illumination by HDRI only.
this is after 1.5 hours after major noise reduction and down-scaling I may have to let this run overnight
__________________
Live the life you love, love the life you live
MattTheMan is offline   Reply With Quote
Old 08-11-2006, 12:21 PM   #18
pbman
Subscriber
 
pbman's Avatar
 
Join Date: Mar 2005
Location: London
Posts: 1,135
Thanks: 0
Thanked 0 Times in 0 Posts
Default

that latest render looks preety cool

just a quick q is indigo only for interior lighting?
__________________
Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut http://forum.simplymaya.com/showthre...threadid=20973
pbman is offline   Reply With Quote
Old 08-11-2006, 12:30 PM   #19
MattTheMan
Registered User
 
MattTheMan's Avatar
 
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Thanks: 0
Thanked 18 Times in 18 Posts
Default

indigo is for everything, free photorealistic unbiased renderer
__________________
Live the life you love, love the life you live
MattTheMan is offline   Reply With Quote
Old 08-11-2006, 12:44 PM   #20
pbman
Subscriber
 
pbman's Avatar
 
Join Date: Mar 2005
Location: London
Posts: 1,135
Thanks: 0
Thanked 0 Times in 0 Posts
Default

dont wanna drag away from ur work but was lookin on indigo ite but cant see if u can use nurbs models

u mention on there to triangulate polys and nurbs get triangulated wen rendered so will he work?

thx
__________________
Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut http://forum.simplymaya.com/showthre...threadid=20973
pbman is offline   Reply With Quote
Old 08-11-2006, 01:02 PM   #21
MattTheMan
Registered User
 
MattTheMan's Avatar
 
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Thanks: 0
Thanked 18 Times in 18 Posts
Default

its not integrated directly into maya, no, nurbs are not triangulated and are not rendered. you have to do that urself. me and arneoog's exporter just exports and renders polygon meshes
--------------------------------------------------------------------

UPDATED RENDER: still small to cut back noise, but after 5:20



still gonna let it render overnight
__________________
Live the life you love, love the life you live

Last edited by MattTheMan : 08-11-2006 at 02:12 PM.
MattTheMan is offline   Reply With Quote
Old 08-11-2006, 03:14 PM   #22
Funky Bunnies
Subscriber
 
Funky Bunnies's Avatar
 
Join Date: Mar 2005
Location: Illinois, USA
Posts: 250
Thanks: 0
Thanked 0 Times in 0 Posts
Default

really nice looking renders, there, Matt.
The chairs are a bit boring imo and sat up too high. I'll have to get around to trying this renderer out some day.

keep it up, man. I'll be interested to see what you add.
Funky Bunnies is offline   Reply With Quote
Old 09-11-2006, 06:10 AM   #23
MattTheMan
Registered User
 
MattTheMan's Avatar
 
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Thanks: 0
Thanked 18 Times in 18 Posts
Default

ok, well right now I'm terminating the render... (this is the same render!)... after 23 hrs 35mins.

C+C please

so far I've got:
Chairs are too boring (+i have to do something about that black artifact on the closest chair's back :headbang
Need something along the back (side table thing with a lamp possibly, maybe a power socket?)
Scene is too boring, maybe make the cloth intersect the chairs and put some chairs in for cool effects???

__________________
Live the life you love, love the life you live
MattTheMan is offline   Reply With Quote
Old 09-11-2006, 06:20 AM   #24
pbman
Subscriber
 
pbman's Avatar
 
Join Date: Mar 2005
Location: London
Posts: 1,135
Thanks: 0
Thanked 0 Times in 0 Posts
Default

looks nice

i can see a few probs though

on the chairs along the cusions egde there is sharp edges from the tris ithink
there is also some on the table cloth

i also think the napkins look a little flat
Attached Thumbnails
 
__________________
Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut http://forum.simplymaya.com/showthre...threadid=20973
pbman is offline   Reply With Quote
Old 09-11-2006, 06:49 AM   #25
MattTheMan
Registered User
 
MattTheMan's Avatar
 
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Thanks: 0
Thanked 18 Times in 18 Posts
Default

i made the cushion seam on purpose, maybe I should take it out???

However, the cloth is a problem. I think I will actually re-render just the cloth and composit it in (the cloth... but maybe at least 100k poly resolution cloth. if that's not fine enough, I might even bump it up to 1million polys)
__________________
Live the life you love, love the life you live
MattTheMan is offline   Reply With Quote
Old 09-11-2006, 07:11 AM   #26
farbtopf
Subscriber
 
farbtopf's Avatar
 
Join Date: Jul 2005
Location: London
Posts: 520
Thanks: 0
Thanked 1 Time in 1 Post
Default

how about a window? or a pot plant in the corner, lamp, plugs, a painting on the wall ahhhhm more cutlery so far the poor people in you scene have to dine with a knife only. You could move some of the glasses, chairs, plates etc slightly to break up the symetry a little. Maybe your people are having some wine on the table? Or flowers. -just some ideas, but I don't think having the tablecloth intersect with thechairs will enhance the believability.
farbtopf is offline   Reply With Quote
Old 09-11-2006, 07:17 AM   #27
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Good to see your back Matt!

I think it looks pretty good so far, maybe add some details like farbtopf said..

Think I would decide on a material for the seats, leather, cloth etc and addd some bump, spec etc to bring the material to life, also maybe a texture for the table and the legs, as well as the chair legs (maybe pine or a dark wood like your floor) would bump it up IMO.

Cheers
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 09-11-2006, 09:02 AM   #28
MattTheMan
Registered User
 
MattTheMan's Avatar
 
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Thanks: 0
Thanked 18 Times in 18 Posts
Default

Thanks for the comments people, I really appreciate them

however, I have something to say too

@Farbtopf- there is a window, thats how the light from the HDRI gets in
I am planning on a small corner table with something on it, I agree that that would be good.
About the uniformism... good idea. I do need to break that up a bit.
A bottle of wine is also a good idea- will do

Thanks farbtopf!

@gster123

textures are a good idea, I tend to work with as little of them as possible, but I don't think that I'll be able to do that now

The seats are white fabric pillows, so I think I'll pull up a nice fabric material for them
The table cloth has recieved a texture now, It'll look much better (just a red fabric-y thing)
Chair legs... require UV mapping lol that's another will-do!
Bump map for my floor might also be nice, hmm... yes I will add a tiny tiny tiny bump in there... usually too much bump screwes up my floors :angery:

Thanks gster!
------------------------------------------------------------------
edit- new tablecloth- taken from 3ds Max (superior cloth , plus I use 3ds max for my Indigo exports because me and arneoog's little maya exporter would crash at 1/10 this many polys)

Cloth is ~ 150 000 polys

__________________
Live the life you love, love the life you live

Last edited by MattTheMan : 09-11-2006 at 09:11 AM.
MattTheMan is offline   Reply With Quote
Old 18-11-2006, 10:26 AM   #29
MattTheMan
Registered User
 
MattTheMan's Avatar
 
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Thanks: 0
Thanked 18 Times in 18 Posts
Default

oh my god the god damn file got corrupted. that sucks. :angery: :angery: :angery: :headbang: :headbang: :headbang:
__________________
Live the life you love, love the life you live
MattTheMan is offline   Reply With Quote
Old 18-11-2006, 11:28 AM   #30
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

oh shit! that is a pain. sorry mate! :headbang:
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Jay_Outlaws Tales WiP thread Jay Work In Progress 293 22-02-2016 04:00 PM
apache WIP andrew_sorensen Work In Progress 9 23-12-2010 10:22 PM
Thumbnails in WIP & Finished Work Miss_Nova Site News & Announcements 11 09-12-2010 06:22 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.