I found this nice tutorial at 3dkingdom.com on lighting. However, the problem is that it talks about changing the start and end values of the attenuation in a omni light, which is simular to the Maya point light. Now the closest thing I could find in Maya 6.0 is the shadow attenuation which, so I heard, is found in the objects raytrace properties. Therefore, this means not only does this not have any effect with point lights, it also means that you would have to render in mental ray. However, the purpose of the tutorial is to show you that you do not need mental ray, brazil, or v-ray. So my question is does anybody know what is the simular property for attenuation when using point lights in Maya?