Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 07-12-2006 , 04:17 PM
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No problem, glad it worked out.


Eric Tacti
3D Artist
# 17 07-12-2006 , 04:45 PM
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Glad you got it going man


"No pressure, no diamonds" Thomas Carlyle
# 18 10-12-2006 , 08:07 AM
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I think I might know what's going wrong:

On your keyboard, try pressing the number 6.

"4" shows a wireframe view.

"5" shows a flat-shaded view.

"6" is usually required when doing advanced materials/shaders; this might be the case.

Hope this helps ^_^

EDIT: Nevermind...way too late >.<


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